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[Windows EH] Fix the order of Nested try-catches in $tryMap$ table
This bug is exposed by Test7 of ehthrow.cxx in MSVC EH suite where
a rethrow occurs in a try-catch inside a catch (i.e., a nested Catch
handlers). See the test code in
https://github.com/microsoft/compiler-tests/blob/master/eh/ehthrow.cxx#L346
When an object is rethrown in a Catch handler, the copy-ctor of this
object must be executed after the destructions of live objects, but
BEFORE the dtors of live objects in parent handlers.
Today Windows 64-bit runtime (__CxxFrameHandler3 & 4) expects nested Catch
handers
are stored in pre-order (outer first, inner next) in $tryMap$ table, so
that given a State, its Catch's beginning State can be properly
retrieved. The Catch beginning state (which is also the ending State) is
the State where rethrown object's copy-ctor must take place.
LLVM currently stores nested catch handlers in post-ordering because
it's the natural way to compute the highest State in Catch.
The fix is to simply store TryCatch handler in pre-order, but update
Catch's highest State after child Catches are all processed.
Differential Revision: https://reviews.llvm.org/D79474?id=263919