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freedreno/a3xx/compiler: trans_cmp() sanity
Thanks to figuring out 32bit float render target, and adding regdump
test in fdre-a3xx, I can more easily play around with instructions to
figure out range of inputs/outputs/etc. And from this I can conclude
that cmps.f works more like expected and I can do something much more
simple in trans_cmp() (compared to before which was more closely
emulating the instruction sequence of the blob compiler).
And using sel.b32 (binary 0/1) often makes more sense than sel.f32
(+/- float) or sel.u32 (+/- uint) as it can use the output directly
from cmps.f without needing the 'add.s tmp0, tmp0, -1'.
Signed-off-by: Rob Clark <robclark@freedesktop.org>