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[media] coda: don't ever use subsampling ping-pong buffers as reconstructed reference...
authorPhilipp Zabel <p.zabel@pengutronix.de>
Fri, 23 Jan 2015 16:51:28 +0000 (13:51 -0300)
committerMauro Carvalho Chehab <mchehab@osg.samsung.com>
Mon, 2 Feb 2015 12:26:31 +0000 (10:26 -0200)
commite3cccff9aa93679f1b9d23080cc07197f58588f4
treeac342d1d284106779cb3944de4c852594685122f
parentf4706d6e6d2d174af156b56d08cfca35121ac7cc
[media] coda: don't ever use subsampling ping-pong buffers as reconstructed reference buffers

On i.MX6, two subsampling ping-pong buffers are used for motion estimation and
deblocking They should not be counted as framebuffers, or they will be also used
to store reconstructed frames, causing visible artifacts in P-frames.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Kamil Debski <k.debski@samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
drivers/media/platform/coda/coda-bit.c