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swr: simd16 shaders work in progress
authorTim Rowley <timothy.o.rowley@intel.com>
Tue, 10 Oct 2017 16:08:29 +0000 (11:08 -0500)
committerTim Rowley <timothy.o.rowley@intel.com>
Wed, 11 Oct 2017 19:35:23 +0000 (14:35 -0500)
commite4848053528ee108755652acc9763f904677bfd3
tree4dd2099bf98353d494d2ca148dd7802fd77e35c9
parent9cad9cbaf89b50ec9e15a7e0fef35fc2e4270550
swr: simd16 shaders work in progress

Start building vertex shaders as simd16.

Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
src/gallium/drivers/swr/swr_screen.cpp
src/gallium/drivers/swr/swr_screen.h
src/gallium/drivers/swr/swr_shader.cpp