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drm/v3d: fix wait for TMU write combiner flush
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 15 Sep 2021 10:05:07 +0000 (12:05 +0200)
committerMelissa Wen <melissa.srw@gmail.com>
Wed, 15 Sep 2021 17:43:37 +0000 (18:43 +0100)
commite4f868191138975f2fdf2f37c11318b47db4acc9
tree507fc03fd7c9209bbef044cf553c2318ce271f72
parentbcf26654a38f8e55ecac4635dac2e72c161d0063
drm/v3d: fix wait for TMU write combiner flush

The hardware sets the TMUWCF bit back to 0 when the TMU write
combiner flush completes so we should be checking for that instead
of the L2TFLS bit.

v2 (Melissa Wen):
  - Add Signed-off-by and Fixes tags.
  - Change the error message for the timeout to be more clear.

Fixes spurious Vulkan CTS failures in:
dEQP-VK.binding_model.descriptorset_random.*

Fixes: d223f98f02099 ("drm/v3d: Add support for compute shader dispatch.")
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <melissa.srw@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20210915100507.3945-1-itoral@igalia.com
drivers/gpu/drm/v3d/v3d_gem.c