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vc4: Start converting the driver to use vertex shaders.
authorEric Anholt <eric@anholt.net>
Tue, 24 Jun 2014 15:39:08 +0000 (16:39 +0100)
committerEric Anholt <eric@anholt.net>
Sat, 9 Aug 2014 01:59:46 +0000 (18:59 -0700)
commite59890aebbad990a02c2c27531525804de47115d
tree8b58f9d645ce8dc3f46210c90d99256ee2b11589
parent1850d0a1cbf044dc4d29b7a9ede2c634f667d853
vc4: Start converting the driver to use vertex shaders.

Note: This is the cutoff point where I switched from developing primarily
on the Pi to developing o the simulator.  As a result, from this point on
the code is untested on the Pi (the kernel code I have currently wasn't
rendering anything at this commit, though the simulator renders
successfully, suggesting kernel bugs).
src/gallium/drivers/vc4/vc4_context.h
src/gallium/drivers/vc4/vc4_draw.c
src/gallium/drivers/vc4/vc4_program.c