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drm/udl: Use offset-adjusted shadow-plane mapping
authorThomas Zimmermann <tzimmermann@suse.de>
Tue, 3 Aug 2021 12:59:26 +0000 (14:59 +0200)
committerThomas Zimmermann <tzimmermann@suse.de>
Sun, 8 Aug 2021 18:27:44 +0000 (20:27 +0200)
commite5cf6fd4d7006d3ad201c7ab4cd3bc275d39570c
tree2de0fc8da008fb79a19d99985cc8061a44ae43f7
parent8b9b88b94b96dbd9aad888ac2c730a9e3ffa4ec3
drm/udl: Use offset-adjusted shadow-plane mapping

For framebuffers with non-zero offset fields, shadow-plane helpers
provide a pointer to the first byte of the contained data. Use it in
udl.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-10-tzimmermann@suse.de
drivers/gpu/drm/udl/udl_modeset.c