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Rename version scripts to linker scripts.
authorNicolas Capens <capn@google.com>
Fri, 6 Oct 2017 15:24:13 +0000 (11:24 -0400)
committerNicolas Capens <nicolascapens@google.com>
Fri, 6 Oct 2017 17:02:08 +0000 (17:02 +0000)
commite75d3348b0e727c271c98889c602162f898aa30e
treef4aaf8cb376dbeef8fe51d1c741a3b434272f6a2
parent5ba372fa3e3a51fb69426764f7d5dde395bd4d61
Rename version scripts to linker scripts.

Blaze (Bazel) requires linker dependencies to have a .ld, .lds, or
.ldscript extension. Note that version scripts are just the contents of
the VERSION command in (true) linker scripts. However, the gold linker
used by Android does not support implicit linker scripts (which amend
the default linker script), nor the INSERT command. Therefore these
linker scripts are still actually just version scripts.

https://sourceware.org/binutils/docs/ld/VERSION.html

Bug b/67482470

Change-Id: I3bbe25dab6d916376bdc41bb723279ed2ef62fb0
Reviewed-on: https://swiftshader-review.googlesource.com/13108
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
CMakeLists.txt
docs/Index.md
src/OpenGL/libEGL/Android.mk
src/OpenGL/libEGL/BUILD.gn
src/OpenGL/libEGL/libEGL.lds [moved from src/OpenGL/libEGL/exports.map with 99% similarity]
src/OpenGL/libGLES_CM/Android.mk
src/OpenGL/libGLES_CM/libGLES_CM.lds [moved from src/OpenGL/libGLES_CM/exports.map with 100% similarity]
src/OpenGL/libGLESv2/Android.mk
src/OpenGL/libGLESv2/BUILD.gn
src/OpenGL/libGLESv2/libGLESv2.lds [moved from src/OpenGL/libGLESv2/exports.map with 99% similarity]