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Adding multisampling to texture3D test
authorAlexis Hetu <sugoi@google.com>
Wed, 11 Feb 2015 15:31:58 +0000 (10:31 -0500)
committerAlexis Hétu <sugoi@google.com>
Tue, 24 Feb 2015 21:46:53 +0000 (21:46 +0000)
commite9233fb766e89b40908bec41edf3523038d3a8e1
treeecffa421be624c2ffc2f428dd507a6b0d84b9fba
parent82cd6d82a079fcad71e686cc075e36186f2a8e66
Adding multisampling to texture3D test

Required adding X and Y flipping to blitter.

Change-Id: Icaac4045ae9419296112464d7ccdde7babb76eb3
Reviewed-on: https://swiftshader-review.googlesource.com/2180
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Device.cpp
src/OpenGL/libGLESv2/Device.hpp
src/OpenGL/libGLESv2/libGLESv2.cpp
src/OpenGL/libGLESv2/mathutil.h
src/Renderer/Blitter.cpp
tests/third_party/PowerVR/Examples/Intermediate/ColourGrading/OGLES2/OGLES2ColourGrading.cpp
tests/third_party/PowerVR/Tools/OGLES2/PVRTgles2Ext.cpp
tests/third_party/PowerVR/Tools/OGLES2/PVRTgles2Ext.h