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Use official headers to define GL_ARB_texture_rectangle.
authorNicolas Capens <capn@google.com>
Wed, 21 Mar 2018 18:25:19 +0000 (14:25 -0400)
committerNicolas Capens <nicolascapens@google.com>
Wed, 30 May 2018 21:07:33 +0000 (21:07 +0000)
commite92a88eca1804e16f2002327efac9de93bab7127
tree96de034d8b563deb5dfd6ea06b8a4a082c50de8c
parent9337db402de8959a48d6872837dcea5bdcf29fc5
Use official headers to define GL_ARB_texture_rectangle.

Fixing https://github.com/KhronosGroup/OpenGL-Registry/pull/149 and
https://github.com/KhronosGroup/OpenGL-Registry/pull/183 enabled
including desktop OpenGL headers without conflicts, so we no longer
have to define enums for ARB extensions ourselves.

Change-Id: I4f2e2d3b79a6f5cacf53f2a8ace78b6d124cb5d1
Reviewed-on: https://swiftshader-review.googlesource.com/19029
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
src/OpenGL/compiler/Compiler.h
src/OpenGL/compiler/OutputASM.cpp
src/OpenGL/libGLESv2/Renderbuffer.cpp
src/OpenGL/libGLESv2/utilities.h
tests/unittests/unittests.cpp