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radeonsi: always keep shader code, rodata, and relocs in memory
authorMarek Olšák <marek.olsak@amd.com>
Sun, 27 Dec 2015 22:35:08 +0000 (23:35 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 7 Jan 2016 17:26:06 +0000 (18:26 +0100)
commitf20a76a4fd7eb176f2f3c09b7596a05be1961b75
treec21647ebd8aee4542ccdcc439b9e0822a02e1123
parent63345cfc3a8a0f2d9bb16deef2a24cebe9045642
radeonsi: always keep shader code, rodata, and relocs in memory

We won't compile shaders in draw calls, but we will concatenate shader
binaries according to states in draw calls, so keep the binaries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_shader.c