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Implement glTexEnvx().
authorNicolas Capens <capn@google.com>
Tue, 24 Mar 2015 20:59:26 +0000 (16:59 -0400)
committerNicolas Capens <capn@google.com>
Wed, 25 Mar 2015 15:22:39 +0000 (15:22 +0000)
commitf5525ca66ff574ff979a56e0bf15010d40e8e8a6
tree8708208f740ae54203683e32827749c1d1bbe604
parentefc555d8282aa8fdd795357f61fe8805b3511b68
Implement glTexEnvx().

All current texture environment parameters are integer, so just pass them
through to glTexEnvi().

Change-Id: I2f1abea0d6da0e76b7ef305588ffc65fead32502
Reviewed-on: https://swiftshader-review.googlesource.com/2701
Reviewed-by: Greg Hartman <ghartman@google.com>
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libGLES_CM/libGLES_CM.cpp