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drm/amd/display: Reuse MPC OGRAM for 1D blender
authorVitaly Prosyak <vitaly.prosyak@amd.com>
Thu, 18 Apr 2019 14:51:12 +0000 (09:51 -0500)
committerAlex Deucher <alexander.deucher@amd.com>
Fri, 24 May 2019 17:21:00 +0000 (12:21 -0500)
commitf62b09b1345eec45392f725efb756aaf21d5fa5c
treef29fb72c031acdcd91010eeea189695a5ca33afc
parentbe4b289f10ca7ef4272fa0339b167827ba5fd2cd
drm/amd/display: Reuse MPC OGRAM for 1D blender

[Why & How]
Reuse existent code path and in order to do that apply de gamma
in 1D blender LUT and re use MPC OGAM.
Follow up is required.

Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Reviewed-by: Aric Cyr <Aric.Cyr@amd.com>
Acked-by: Bhawanpreet Lakha <Bhawanpreet.Lakha@amd.com>
Acked-by: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Acked-by: Vitaly Prosyak <Vitaly.Prosyak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/amd/display/modules/color/color_gamma.c
drivers/gpu/drm/amd/display/modules/color/color_gamma.h