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gallium: glBitmap code now separe from glDraw/CopyPixels code
authorBrian <brian.paul@tungstengraphics.com>
Thu, 20 Mar 2008 20:50:17 +0000 (14:50 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 20 Mar 2008 21:04:08 +0000 (15:04 -0600)
commitf6cd3778c54c0329c3f497a7368a158087d653d3
tree3bbbcc758206571c4f5dab149dfaee4eca87c995
parent3ece9ace540447c4f0d340a6f9f27980b54f83fb
gallium: glBitmap code now separe from glDraw/CopyPixels code

Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/
deallocations.  And, use u_simple_shaders utility code.
src/mesa/sources
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_cb_drawpixels.h
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h