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net/mlx5e: Allocate per-channel stats dynamically at first usage
Make stats allocation per-channel dynamic on demand, at channel open
operation.
Previously the stats array was pre-allocated for the maximum possible
number of channels. Here we defer the per-channel stats instance allocation
upon its first usage, so that it's allocated only if really needed.
Allocating stats on demand helps maintain a more memory-efficient code,
as we're saving memory when the used number of channels is smaller than
the maximum.
The stats memory instances are still freed in mlx5e_priv_arrays_free(),
so that they are persistent to channels' closure.
Memory size allocated for struct mlx5e_channel_stats is 3648 bytes.
If maximum number of channel stands for 64, the total memory space
allocated for stats is 3648x64 = 228K bytes. In scenarios where the
number of channels in use is significantly smaller than maximum number,
the memory saved can be remarkable.
Signed-off-by: Lama Kayal <lkayal@nvidia.com>
Reviewed-by: Tariq Toukan <tariqt@nvidia.com>
Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>