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[Refactor] #3287 g_window_flags を生配列からstd::array に、内部の型をstd::set<SubWindowRedrawingFl...
authorHourier <66951241+Hourier@users.noreply.github.com>
Sat, 6 May 2023 11:11:24 +0000 (20:11 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Wed, 31 May 2023 13:51:44 +0000 (22:51 +0900)
commitfcc01258f86e7c715361ed65af06888505e82389
treef31c1d4ced726b5b0dc0611cf501214110067650
parent6eff9eeddc6f10b929ebb7b78a829a891f0c1cbe
[Refactor] #3287 g_window_flags を生配列からstd::array に、内部の型をstd::set<SubWindowRedrawingFlag> に変えた

WIP解消、正常に動作する
14 files changed:
src/birth/character-builder.cpp
src/cmd-io/cmd-gameoption.cpp
src/core/window-redrawer.cpp
src/game-option/option-flags.cpp
src/game-option/option-flags.h
src/inventory/floor-item-getter.cpp
src/inventory/item-getter.cpp
src/load/option-loader.cpp
src/main/game-data-initializer.cpp
src/save/info-writer.cpp
src/system/redrawing-flags-updater.cpp
src/system/redrawing-flags-updater.h
src/view/display-messages.cpp
src/window/display-sub-windows.cpp