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Adding some GLES 3.0 specific enums
authorAlexis Hetu <sugoi@google.com>
Tue, 10 Mar 2015 20:42:04 +0000 (16:42 -0400)
committerAlexis Hétu <sugoi@google.com>
Wed, 11 Mar 2015 20:31:20 +0000 (20:31 +0000)
commitfceb18374def9998208116e9982b79c246b3cc30
treefe8f0185bc46f86be00729d887e02ee15774a248
parentb1e911adcb5cafce13997878b9c0cf7921d694c5
Adding some GLES 3.0 specific enums

This cl doesn't actually do anything, but we need to establish
exactly how to add new GLES 3.0 specific cases in Swift Shader.

Change-Id: I7f31ea98e0d24f71204a3e1a7a31bf3379741e15
Reviewed-on: https://swiftshader-review.googlesource.com/2560
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
src/OpenGL/libGLESv2/Context.cpp
src/OpenGL/libGLESv2/Context.h
src/OpenGL/libGLESv2/libGLESv2.cpp
src/OpenGL/libGLESv2/main.h
src/Radiance/libRAD/libRAD.cpp