-bool fire_ball(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_breath(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_rocket(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_ball_hide(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam, POSITION rad);
-bool fire_meteor(PlayerType *player_ptr, MONSTER_IDX who, AttributeType typ, POSITION x, POSITION y, HIT_POINT dam, POSITION rad);
-bool fire_bolt(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, HIT_POINT dam);
+bool fire_ball(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, int dam, POSITION rad);
+bool fire_breath(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, int dam, POSITION rad);
+bool fire_rocket(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, int dam, POSITION rad);
+bool fire_ball_hide(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, int dam, POSITION rad);
+bool fire_meteor(PlayerType *player_ptr, MONSTER_IDX who, AttributeType typ, POSITION x, POSITION y, int dam, POSITION rad);
+bool fire_bolt(PlayerType *player_ptr, AttributeType typ, DIRECTION dir, int dam);