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sleepのgaugeが間違っていたので修正
author
なごみ
<nagoling@gmail.com>
Fri, 20 Sep 2013 15:00:13 +0000
(
00:00
+0900)
committer
なごみ
<nagoling@gmail.com>
Fri, 20 Sep 2013 15:00:13 +0000
(
00:00
+0900)
ctrl.js
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diff --git
a/ctrl.js
b/ctrl.js
index
b921859
..
3a6cc41
100644
(file)
--- a/
ctrl.js
+++ b/
ctrl.js
@@
-5,6
+5,7
@@
var Ctrl = enchant.Class.create({
this.currentCommand = ECommand.WORLD_CURSOR;
this.backgroundMap = null;
this.player = null;
this.currentCommand = ECommand.WORLD_CURSOR;
this.backgroundMap = null;
this.player = null;
+ this.objArray = [];
},
init : function (game){
this.game = game;
},
init : function (game){
this.game = game;
@@
-238,7
+239,7
@@
var MangLabel = enchant.Class.create({
this.label = label;
},
draw: function(yukkuriObj){
this.label = label;
},
draw: function(yukkuriObj){
- var gauge =yukkuriObj.param.
unun
;
+ var gauge =yukkuriObj.param.
sleep
;
self.menuBg.image.context.fillStyle = "#ffffff";
self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
self.menuBg.image.context.fillStyle = "#bb7777";
self.menuBg.image.context.fillStyle = "#ffffff";
self.menuBg.image.context.fillRect(self.GAUGE_XPOS, this.label.y, 100, self.GAUGE_HEIGHT);
self.menuBg.image.context.fillStyle = "#bb7777";