I keep having to ignore these shader-db changes since I don't trust them,
so just disable the reports entirely.
- if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
+ /* The QPU cycle estimates are pretty broken (see waddr_latency()), so
+ * don't report them for now.
+ */
+ if (false) {
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
vir_get_stage_name(c),
c->program_id, c->variant_id,
fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
vir_get_stage_name(c),
c->program_id, c->variant_id,