+#include <dos.h>\r
+#include <string.h>\r
+#include <mem.h>\r
+#include <conio.h>\r
+#include <stdio.h>\r
+#include <stdlib.h>\r
+#include "lib\modex16.h"\r
+\r
+\r
+byte far* VGA=(byte far*) 0xA0000000; /* this points to video memory. */\r
+\r
+static void fadePalette(sbyte fade, sbyte start, word iter, byte *palette);\r
+static byte tmppal[PAL_SIZE];\r
+static struct pcxHeader {\r
+ byte id;\r
+ byte version;\r
+ byte encoding;\r
+ byte bpp;\r
+ word xmin;\r
+ word ymin;\r
+ word xmax;\r
+ word ymax;\r
+ word hres;\r
+ word vres;\r
+ byte pal16[48];\r
+ byte res1;\r
+ word bpplane;\r
+ word palType;\r
+ word hScreenSize;\r
+ word vScreenSize;\r
+ byte padding[54];\r
+};\r
+\r
+\r
+static void\r
+vgaSetMode(byte mode)\r
+{\r
+ union REGS regs;\r
+\r
+ regs.h.ah = SET_MODE;\r
+ regs.h.al = mode;\r
+ int86(VIDEO_INT, ®s, ®s);\r
+}\r
+\r
+\r
+/* -========================= Entry Points ==========================- */\r
+void\r
+modexEnter() {\r
+ word i;\r
+ dword far*ptr=(dword far*)VGA; /* used for faster screen clearing */\r
+ word CRTParms[] = {\r
+ 0x0d06, /* vertical total */\r
+ 0x3e07, /* overflow (bit 8 of vertical counts) */\r
+ 0x4109, /* cell height (2 to double-scan */\r
+ 0xea10, /* v sync start */\r
+ 0xac11, /* v sync end and protect cr0-cr7 */\r
+ 0xdf12, /* vertical displayed */\r
+ 0x0014, /* turn off dword mode */\r
+ 0xe715, /* v blank start */\r
+ 0x0616, /* v blank end */\r
+ 0xe317 /* turn on byte mode */\r
+ };\r
+ int CRTParmCount = sizeof(CRTParms) / sizeof(CRTParms[0]);\r
+\r
+ /* TODO save current video mode and palette */\r
+ vgaSetMode(VGA_256_COLOR_MODE);\r
+\r
+ /* disable chain4 mode */\r
+ outpw(SC_INDEX, 0x0604);\r
+\r
+ /* synchronous reset while setting Misc Output */\r
+ outpw(SC_INDEX, 0x0100);\r
+\r
+ /* select 25 MHz dot clock & 60 Hz scanning rate */\r
+ outp(MISC_OUTPUT, 0xe3);\r
+\r
+ /* undo reset (restart sequencer) */\r
+ outpw(SC_INDEX, 0x0300);\r
+\r
+ /* reprogram the CRT controller */\r
+ outp(CRTC_INDEX, 0x11); /* VSync End reg contains register write prot */\r
+ outp(CRTC_DATA, 0x7f); /* get current write protect on varios regs */\r
+\r
+ /* send the CRTParms */\r
+ for(i=0; i<CRTParmCount; i++) {\r
+ outpw(CRTC_INDEX, CRTParms[i]);\r
+ }\r
+\r
+ /* clear video memory */\r
+ outpw(SC_INDEX, 0x0f02);\r
+ for(i=0; i<0x8000; i++) {\r
+ ptr[i] = 0x0000;\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexLeave() {\r
+ /* TODO restore original mode and palette */\r
+ vgaSetMode(TEXT_MODE);\r
+}\r
+\r
+\r
+void\r
+modexShowPage(page_t page) {\r
+ word high_address;\r
+ word low_address;\r
+\r
+ high_address = HIGH_ADDRESS | ((word)(page) & 0xff00);\r
+ low_address = LOW_ADDRESS | ((word)(page) << 8);\r
+\r
+ /* wait for appropriate timing */\r
+ while ((inp(INPUT_STATUS_1) & DISPLAY_ENABLE));\r
+ outpw(CRTC_INDEX, high_address);\r
+ outpw(CRTC_INDEX, low_address);\r
+\r
+ /* wait for one retrace */\r
+ while (!(inp(INPUT_STATUS_1) & VRETRACE)); \r
+}\r
+\r
+\r
+void\r
+modexPanPage(page_t *page, int dx, int dy) {\r
+ /* TODO figure out how the $@#! you do horizontal panning */\r
+ *page += dy * SCREEN_WIDTH;\r
+}\r
+\r
+\r
+void\r
+modexSelectPlane(byte plane) {\r
+ outp(SC_INDEX, MAP_MASK); /* select plane */\r
+ outp(SC_DATA, plane);\r
+}\r
+\r
+\r
+void\r
+modexClearRegion(page_t page, int x, int y, int w, int h, byte color) {\r
+ byte plane;\r
+ word endx = x + w;\r
+ word endy = y + h;\r
+ word dx, dy;\r
+\r
+ /* TODO Make this fast. It's SLOOOOOOW */\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(dx = x; dx < endx; dx+=4) {\r
+ for(dy=y; dy<endy; dy++) {\r
+ page[PAGE_OFFSET(dx, dy)] = color;\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexDrawBmp(page_t page, int x, int y, bitmap_t *bmp, byte sprite) {\r
+ byte plane;\r
+ word px, py;\r
+ word offset;\r
+\r
+ /* TODO Make this fast. It's SLOOOOOOW */\r
+ for(plane=0; plane < 4; plane++) {\r
+ modexSelectPlane(PLANE(plane+x));\r
+ for(px = plane; px < bmp->width; px+=4) {\r
+ offset=px;\r
+ for(py=0; py<bmp->height; py++) {
+ if(!sprite || bmp->data[offset])\r
+ page[PAGE_OFFSET(x+px, y+py)] = bmp->data[offset];\r
+ offset+=bmp->width;\r
+ }\r
+ }\r
+ }\r
+}\r
+\r
+\r
+/* fade and flash */\r
+void\r
+modexFadeOn(word fade, byte *palette) {\r
+ fadePalette(-fade, 64, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFadeOff(word fade, byte *palette) {\r
+ fadePalette(fade, 0, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFlashOn(word fade, byte *palette) {\r
+ fadePalette(fade, -64, 64/fade+1, palette);\r
+}\r
+\r
+\r
+void\r
+modexFlashOff(word fade, byte *palette) {\r
+ fadePalette(-fade, 0, 64/fade+1, palette);\r
+}\r
+\r
+\r
+static void\r
+fadePalette(sbyte fade, sbyte start, word iter, byte *palette) {\r
+ word i;\r
+ byte dim = start;\r
+\r
+ /* handle the case where we just update */\r
+ if(iter == 0) {\r
+ modexPalUpdate(palette);\r
+ return;\r
+ }\r
+\r
+ while(iter > 0) { /* FadeLoop */\r
+ for(i=0; i<PAL_SIZE; i++) { /* loadpal_loop */\r
+ tmppal[i] = palette[i] - dim;\r
+ if(tmppal[i] > 127) {\r
+ tmppal[i] = 0;\r
+ } else if(tmppal[i] > 63) {\r
+ tmppal[i] = 63;\r
+ }\r
+ }\r
+ modexPalUpdate(tmppal);\r
+ iter--;\r
+ dim += fade;\r
+ }\r
+}\r
+\r
+\r
+/* save and load */\r
+void\r
+modexPalSave(byte *palette) {\r
+ int i;\r
+\r
+ outp(PAL_READ_REG, 0); /* start at palette entry 0 */\r
+ for(i=0; i<PAL_SIZE; i++) {\r
+ palette[i] = inp(PAL_DATA_REG); /* read the palette data */\r
+ }\r
+}\r
+\r
+\r
+byte *\r
+modexNewPal() {\r
+ byte *ptr;\r
+ ptr = malloc(PAL_SIZE);\r
+\r
+ /* handle errors */\r
+ if(!ptr) {\r
+ printf("Could not allocate palette.\n");\r
+ exit(-1);\r
+ }\r
+\r
+ return ptr;\r
+}\r
+\r
+\r
+void\r
+modexLoadPalFile(byte *filename, byte **palette) {\r
+ FILE *file;\r
+ byte *ptr;\r
+\r
+ /* free the palette if it exists */\r
+ if(*palette) {\r
+ free(*palette);\r
+ }\r
+\r
+ /* allocate the new palette */\r
+ *palette = modexNewPal();\r
+\r
+ /* open the file */\r
+ file = fopen(filename, "rb");\r
+ if(!file) {\r
+ printf("Could not open palette file: %s\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* read the file */\r
+ ptr = *palette;\r
+ while(!feof(file)) {\r
+ *ptr++ = fgetc(file);\r
+ }\r
+\r
+ fclose(file);\r
+}\r
+\r
+\r
+void\r
+modexSavePalFile(char *filename, byte *pal) {\r
+ unsigned int i;\r
+ FILE *file;\r
+\r
+ /* open the file for writing */\r
+ file = fopen(filename, "wb");\r
+ if(!file) {\r
+ printf("Could not open %s for writing\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* write the data to the file */\r
+ fwrite(pal, 1, PAL_SIZE, file);\r
+ fclose(file);\r
+}\r
+\r
+\r
+/* blanking */\r
+void\r
+modexPalBlack() {\r
+ fadePalette(-1, 64, 1, tmppal);\r
+}\r
+\r
+\r
+void\r
+modexPalWhite() {\r
+ fadePalette(-1, -64, 1, tmppal);\r
+}\r
+\r
+\r
+/* utility */\r
+void\r
+modexPalUpdate(byte *p) {\r
+ int i;\r
+ modexWaitBorder();\r
+ outp(PAL_WRITE_REG, 0); /* start at the beginning of palette */\r
+ for(i=0; i<PAL_SIZE/2; i++) {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+ modexWaitBorder(); /* waits one retrace -- less flicker */\r
+ for(i=PAL_SIZE/2; i<PAL_SIZE; i++) {\r
+ outp(PAL_DATA_REG, p[i]);\r
+ }\r
+}\r
+\r
+\r
+void\r
+modexWaitBorder() {\r
+ while(inp(INPUT_STATUS_1) & 8) {\r
+ /* spin */\r
+ }\r
+\r
+ while(!(inp(INPUT_STATUS_1) & 8)) {\r
+ /* spin */\r
+ }\r
+}\r
+\r
+\r
+bitmap_t\r
+modexLoadPcx(char *filename) {\r
+ FILE *file;\r
+ bitmap_t result;\r
+ struct pcxHeader head;\r
+ long bufSize;\r
+ int index;\r
+ byte count, val;\r
+\r
+ /* open the PCX file for reading */\r
+ file = fopen(filename, "rb");\r
+ if(!file) {\r
+ printf("Could not open %s for reading.\n", filename);\r
+ exit(-2);\r
+ }\r
+\r
+ /* read the header */\r
+ fread(&head, sizeof(char), sizeof(struct pcxHeader), file);\r
+\r
+ /* make sure this is 8bpp */\r
+ if(head.bpp != 8) {\r
+ printf("I only know how to handle 8bpp pcx files!\n");\r
+ fclose(file);\r
+ exit(-2);\r
+ }\r
+\r
+ /* allocate the buffer */\r
+ result.width = head.xmax - head.xmin + 1;\r
+ result.height = head.ymax - head.ymin + 1;\r
+ bufSize = result.width * result.height;\r
+ result.data = malloc(bufSize);\r
+ if(!result.data) {\r
+ printf("Could not allocate memory for bitmap data.");\r
+ fclose(file);\r
+ exit(-1);\r
+ }\r
+\r
+ /* read the buffer in */\r
+ index = 0;\r
+ do {\r
+ /* get the run length and the value */\r
+ count = fgetc(file);\r
+ if(0xC0 == (count & 0xC0)) { /* this is the run count */\r
+ count &= 0x3f;\r
+ val = fgetc(file);\r
+ } else {\r
+ val = count;\r
+ count = 1;\r
+ }\r
+\r
+ /* write the pixel the specified number of times */\r
+ for(; count && index < bufSize; count--,index++) {\r
+ result.data[index] = val;\r
+ }\r
+ } while(index < bufSize);\r
+\r
+ /* handle the palette */\r
+ fseek(file, -769, SEEK_END);\r
+ val = fgetc(file);\r
+ result.palette = modexNewPal();\r
+ if(head.version == 5 && val == 12) {\r
+ /* use the vga palette */\r
+ for(index=0; !feof(file) && index < PAL_SIZE; index++) {\r
+ val = fgetc(file);\r
+ result.palette[index] = val >> 2;\r
+ }\r
+ } else {\r
+ /* use the 16 color palette */\r
+ for(index=0; index<48; index++) {\r
+ result.palette[index] = head.pal16[index];\r
+ }\r
+ }\r
+\r
+ fclose(file);\r
+\r
+ return result;\r
+}\r