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[Refactor] #38997 player_flags() に player_type * 引数を追加. / Add player_type * argument...
author
deskull
<deskull@users.sourceforge.jp>
Mon, 11 Nov 2019 00:07:19 +0000
(09:07 +0900)
committer
deskull
<deskull@users.sourceforge.jp>
Mon, 11 Nov 2019 00:07:19 +0000
(09:07 +0900)
src/files.c
patch
|
blob
|
history
diff --git
a/src/files.c
b/src/files.c
index
37a6427
..
f61479a
100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-2256,6
+2256,7
@@
static void display_player_various(void)
/*!
* @brief プレイヤーの職業、種族に応じた耐性フラグを返す
* Prints ratings on certain abilities
/*!
* @brief プレイヤーの職業、種族に応じた耐性フラグを返す
* Prints ratings on certain abilities
+ * @param creature_ptr 参照元クリーチャーポインタ
* @param flgs フラグを保管する配列
* @return なし
* @details
* @param flgs フラグを保管する配列
* @return なし
* @details
@@
-2263,64
+2264,64
@@
static void display_player_various(void)
* @todo
* xtra1.c周りと多重実装になっているのを何とかする
*/
* @todo
* xtra1.c周りと多重実装になっているのを何とかする
*/
-static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
+static void player_flags(
player_type *creature_ptr,
BIT_FLAGS flgs[TR_FLAG_SIZE])
{
int i;
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
/* Classes */
{
int i;
for (i = 0; i < TR_FLAG_SIZE; i++)
flgs[i] = 0L;
/* Classes */
- switch (
p
_ptr->pclass)
+ switch (
creature
_ptr->pclass)
{
case CLASS_WARRIOR:
{
case CLASS_WARRIOR:
- if (
p
_ptr->lev > 44)
+ if (
creature
_ptr->lev > 44)
add_flag(flgs, TR_REGEN);
case CLASS_SAMURAI:
add_flag(flgs, TR_REGEN);
case CLASS_SAMURAI:
- if (
p
_ptr->lev > 29)
+ if (
creature
_ptr->lev > 29)
add_flag(flgs, TR_RES_FEAR);
break;
case CLASS_PALADIN:
add_flag(flgs, TR_RES_FEAR);
break;
case CLASS_PALADIN:
- if (
p
_ptr->lev > 39)
+ if (
creature
_ptr->lev > 39)
add_flag(flgs, TR_RES_FEAR);
break;
case CLASS_CHAOS_WARRIOR:
add_flag(flgs, TR_RES_FEAR);
break;
case CLASS_CHAOS_WARRIOR:
- if (
p
_ptr->lev > 29)
+ if (
creature
_ptr->lev > 29)
add_flag(flgs, TR_RES_CHAOS);
add_flag(flgs, TR_RES_CHAOS);
- if (
p
_ptr->lev > 39)
+ if (
creature
_ptr->lev > 39)
add_flag(flgs, TR_RES_FEAR);
break;
case CLASS_MONK:
case CLASS_FORCETRAINER:
add_flag(flgs, TR_RES_FEAR);
break;
case CLASS_MONK:
case CLASS_FORCETRAINER:
- if ((
p_ptr->lev > 9) && !heavy_armor(p
_ptr))
+ if ((
creature_ptr->lev > 9) && !heavy_armor(creature
_ptr))
add_flag(flgs, TR_SPEED);
add_flag(flgs, TR_SPEED);
- if ((
p_ptr->lev>24) && !heavy_armor(p
_ptr))
+ if ((
creature_ptr->lev>24) && !heavy_armor(creature
_ptr))
add_flag(flgs, TR_FREE_ACT);
break;
case CLASS_NINJA:
add_flag(flgs, TR_FREE_ACT);
break;
case CLASS_NINJA:
- if (heavy_armor(
p
_ptr))
+ if (heavy_armor(
creature
_ptr))
add_flag(flgs, TR_SPEED);
else
{
add_flag(flgs, TR_SPEED);
else
{
- if ((!
p_ptr->inventory_list[INVEN_RARM].k_idx || p
_ptr->migite) &&
- (!
p_ptr->inventory_list[INVEN_LARM].k_idx || p
_ptr->hidarite))
+ if ((!
creature_ptr->inventory_list[INVEN_RARM].k_idx || creature
_ptr->migite) &&
+ (!
creature_ptr->inventory_list[INVEN_LARM].k_idx || creature
_ptr->hidarite))
add_flag(flgs, TR_SPEED);
add_flag(flgs, TR_SPEED);
- if (
p
_ptr->lev>24)
+ if (
creature
_ptr->lev>24)
add_flag(flgs, TR_FREE_ACT);
}
add_flag(flgs, TR_SLOW_DIGEST);
add_flag(flgs, TR_RES_FEAR);
add_flag(flgs, TR_FREE_ACT);
}
add_flag(flgs, TR_SLOW_DIGEST);
add_flag(flgs, TR_RES_FEAR);
- if (
p
_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
- if (
p
_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
- if (
p
_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
+ if (
creature
_ptr->lev > 19) add_flag(flgs, TR_RES_POIS);
+ if (
creature
_ptr->lev > 24) add_flag(flgs, TR_SUST_DEX);
+ if (
creature
_ptr->lev > 29) add_flag(flgs, TR_SEE_INVIS);
break;
case CLASS_MINDCRAFTER:
break;
case CLASS_MINDCRAFTER:
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_RES_FEAR);
add_flag(flgs, TR_RES_FEAR);
- if (
p
_ptr->lev > 19)
+ if (
creature
_ptr->lev > 19)
add_flag(flgs, TR_SUST_WIS);
add_flag(flgs, TR_SUST_WIS);
- if (
p
_ptr->lev > 29)
+ if (
creature
_ptr->lev > 29)
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_RES_CONF);
- if (
p
_ptr->lev > 39)
+ if (
creature
_ptr->lev > 39)
add_flag(flgs, TR_TELEPATHY);
break;
case CLASS_BARD:
add_flag(flgs, TR_TELEPATHY);
break;
case CLASS_BARD:
@@
-2333,19
+2334,19
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_REGEN);
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_SPEED);
add_flag(flgs, TR_REGEN);
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_SPEED);
- if (
p
_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
+ if (
creature
_ptr->lev > 39) add_flag(flgs, TR_REFLECT);
break;
case CLASS_MIRROR_MASTER:
break;
case CLASS_MIRROR_MASTER:
- if(
p
_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
+ if(
creature
_ptr->lev > 39)add_flag(flgs, TR_REFLECT);
break;
default:
break; /* Do nothing */
}
/* Races */
break;
default:
break; /* Do nothing */
}
/* Races */
- if (
p
_ptr->mimic_form)
+ if (
creature
_ptr->mimic_form)
{
{
- switch(
p
_ptr->mimic_form)
+ switch(
creature
_ptr->mimic_form)
{
case MIMIC_DEMON:
add_flag(flgs, TR_HOLD_EXP);
{
case MIMIC_DEMON:
add_flag(flgs, TR_HOLD_EXP);
@@
-2379,7
+2380,7
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_DARK);
add_flag(flgs, TR_RES_NETHER);
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_DARK);
add_flag(flgs, TR_RES_NETHER);
- if (
p
_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
+ if (
creature
_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
add_flag(flgs, TR_SEE_INVIS);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
add_flag(flgs, TR_SEE_INVIS);
@@
-2389,7
+2390,7
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
}
else
{
}
else
{
- switch (
p
_ptr->prace)
+ switch (
creature
_ptr->prace)
{
case RACE_ELF:
add_flag(flgs, TR_RES_LITE);
{
case RACE_ELF:
add_flag(flgs, TR_RES_LITE);
@@
-2408,10
+2409,10
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
break;
case RACE_HALF_TROLL:
add_flag(flgs, TR_SUST_STR);
break;
case RACE_HALF_TROLL:
add_flag(flgs, TR_SUST_STR);
- if (
p
_ptr->lev > 14)
+ if (
creature
_ptr->lev > 14)
{
add_flag(flgs, TR_REGEN);
{
add_flag(flgs, TR_REGEN);
- if ((
p_ptr->pclass == CLASS_WARRIOR) || (p
_ptr->pclass == CLASS_BERSERKER))
+ if ((
creature_ptr->pclass == CLASS_WARRIOR) || (creature
_ptr->pclass == CLASS_BERSERKER))
{
add_flag(flgs, TR_SLOW_DIGEST);
/*
{
add_flag(flgs, TR_SLOW_DIGEST);
/*
@@
-2451,13
+2452,13
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
break;
case RACE_YEEK:
add_flag(flgs, TR_RES_ACID);
break;
case RACE_YEEK:
add_flag(flgs, TR_RES_ACID);
- if (
p
_ptr->lev > 19)
+ if (
creature
_ptr->lev > 19)
add_flag(flgs, TR_IM_ACID);
break;
case RACE_KLACKON:
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_RES_ACID);
add_flag(flgs, TR_IM_ACID);
break;
case RACE_KLACKON:
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_RES_ACID);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_SPEED);
break;
case RACE_KOBOLD:
add_flag(flgs, TR_SPEED);
break;
case RACE_KOBOLD:
@@
-2469,33
+2470,33
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
break;
case RACE_DARK_ELF:
add_flag(flgs, TR_RES_DARK);
break;
case RACE_DARK_ELF:
add_flag(flgs, TR_RES_DARK);
- if (
p
_ptr->lev > 19)
+ if (
creature
_ptr->lev > 19)
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_DRACONIAN:
add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_DRACONIAN:
add_flag(flgs, TR_LEVITATION);
- if (
p
_ptr->lev > 4)
+ if (
creature
_ptr->lev > 4)
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_RES_FIRE);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_RES_COLD);
add_flag(flgs, TR_RES_COLD);
- if (
p
_ptr->lev > 14)
+ if (
creature
_ptr->lev > 14)
add_flag(flgs, TR_RES_ACID);
add_flag(flgs, TR_RES_ACID);
- if (
p
_ptr->lev > 19)
+ if (
creature
_ptr->lev > 19)
add_flag(flgs, TR_RES_ELEC);
add_flag(flgs, TR_RES_ELEC);
- if (
p
_ptr->lev > 34)
+ if (
creature
_ptr->lev > 34)
add_flag(flgs, TR_RES_POIS);
break;
case RACE_MIND_FLAYER:
add_flag(flgs, TR_SUST_INT);
add_flag(flgs, TR_SUST_WIS);
add_flag(flgs, TR_RES_POIS);
break;
case RACE_MIND_FLAYER:
add_flag(flgs, TR_SUST_INT);
add_flag(flgs, TR_SUST_WIS);
- if (
p
_ptr->lev > 14)
+ if (
creature
_ptr->lev > 14)
add_flag(flgs, TR_SEE_INVIS);
add_flag(flgs, TR_SEE_INVIS);
- if (
p
_ptr->lev > 29)
+ if (
creature
_ptr->lev > 29)
add_flag(flgs, TR_TELEPATHY);
break;
case RACE_IMP:
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_TELEPATHY);
break;
case RACE_IMP:
add_flag(flgs, TR_RES_FIRE);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_GOLEM:
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_GOLEM:
@@
-2503,7
+2504,7
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_SLOW_DIGEST);
add_flag(flgs, TR_FREE_ACT);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_SLOW_DIGEST);
- if (
p
_ptr->lev > 34)
+ if (
creature
_ptr->lev > 34)
add_flag(flgs, TR_HOLD_EXP);
break;
case RACE_SKELETON:
add_flag(flgs, TR_HOLD_EXP);
break;
case RACE_SKELETON:
@@
-2511,7
+2512,7
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_RES_SHARDS);
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_SHARDS);
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_POIS);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_RES_COLD);
break;
case RACE_ZOMBIE:
add_flag(flgs, TR_RES_COLD);
break;
case RACE_ZOMBIE:
@@
-2520,14
+2521,14
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_RES_NETHER);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_SLOW_DIGEST);
add_flag(flgs, TR_RES_NETHER);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_SLOW_DIGEST);
- if (
p
_ptr->lev > 4)
+ if (
creature
_ptr->lev > 4)
add_flag(flgs, TR_RES_COLD);
break;
case RACE_VAMPIRE:
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_DARK);
add_flag(flgs, TR_RES_NETHER);
add_flag(flgs, TR_RES_COLD);
break;
case RACE_VAMPIRE:
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_DARK);
add_flag(flgs, TR_RES_NETHER);
- if (
p
_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
+ if (
creature
_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
break;
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_RES_COLD);
break;
@@
-2541,13
+2542,13
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_SLOW_DIGEST);
/* XXX pass_wall */
add_flag(flgs, TR_RES_POIS);
add_flag(flgs, TR_SLOW_DIGEST);
/* XXX pass_wall */
- if (
p
_ptr->lev > 34)
+ if (
creature
_ptr->lev > 34)
add_flag(flgs, TR_TELEPATHY);
break;
case RACE_SPRITE:
add_flag(flgs, TR_RES_LITE);
add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_TELEPATHY);
break;
case RACE_SPRITE:
add_flag(flgs, TR_RES_LITE);
add_flag(flgs, TR_LEVITATION);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_SPEED);
break;
case RACE_BEASTMAN:
add_flag(flgs, TR_SPEED);
break;
case RACE_BEASTMAN:
@@
-2562,7
+2563,7
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_RES_NETHER);
add_flag(flgs, TR_HOLD_EXP);
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_RES_NETHER);
add_flag(flgs, TR_HOLD_EXP);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_DUNADAN:
add_flag(flgs, TR_SEE_INVIS);
break;
case RACE_DUNADAN:
@@
-2586,77
+2587,77
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
}
/* Mutations */
}
/* Mutations */
- if (
p
_ptr->muta3)
+ if (
creature
_ptr->muta3)
{
{
- if (
p
_ptr->muta3 & MUT3_FLESH_ROT)
+ if (
creature
_ptr->muta3 & MUT3_FLESH_ROT)
{
remove_flag(flgs, TR_REGEN);
}
{
remove_flag(flgs, TR_REGEN);
}
- if ((
p
_ptr->muta3 & MUT3_XTRA_FAT) ||
- (
p
_ptr->muta3 & MUT3_XTRA_LEGS) ||
- (
p
_ptr->muta3 & MUT3_SHORT_LEG))
+ if ((
creature
_ptr->muta3 & MUT3_XTRA_FAT) ||
+ (
creature
_ptr->muta3 & MUT3_XTRA_LEGS) ||
+ (
creature
_ptr->muta3 & MUT3_SHORT_LEG))
{
add_flag(flgs, TR_SPEED);
}
{
add_flag(flgs, TR_SPEED);
}
- if (
p
_ptr->muta3 & MUT3_ELEC_TOUC)
+ if (
creature
_ptr->muta3 & MUT3_ELEC_TOUC)
{
add_flag(flgs, TR_SH_ELEC);
}
{
add_flag(flgs, TR_SH_ELEC);
}
- if (
p
_ptr->muta3 & MUT3_FIRE_BODY)
+ if (
creature
_ptr->muta3 & MUT3_FIRE_BODY)
{
add_flag(flgs, TR_SH_FIRE);
add_flag(flgs, TR_LITE_1);
}
{
add_flag(flgs, TR_SH_FIRE);
add_flag(flgs, TR_LITE_1);
}
- if (
p
_ptr->muta3 & MUT3_WINGS)
+ if (
creature
_ptr->muta3 & MUT3_WINGS)
{
add_flag(flgs, TR_LEVITATION);
}
{
add_flag(flgs, TR_LEVITATION);
}
- if (
p
_ptr->muta3 & MUT3_FEARLESS)
+ if (
creature
_ptr->muta3 & MUT3_FEARLESS)
{
add_flag(flgs, TR_RES_FEAR);
}
{
add_flag(flgs, TR_RES_FEAR);
}
- if (
p
_ptr->muta3 & MUT3_REGEN)
+ if (
creature
_ptr->muta3 & MUT3_REGEN)
{
add_flag(flgs, TR_REGEN);
}
{
add_flag(flgs, TR_REGEN);
}
- if (
p
_ptr->muta3 & MUT3_ESP)
+ if (
creature
_ptr->muta3 & MUT3_ESP)
{
add_flag(flgs, TR_TELEPATHY);
}
{
add_flag(flgs, TR_TELEPATHY);
}
- if (
p
_ptr->muta3 & MUT3_MOTION)
+ if (
creature
_ptr->muta3 & MUT3_MOTION)
{
add_flag(flgs, TR_FREE_ACT);
}
}
{
add_flag(flgs, TR_FREE_ACT);
}
}
- if (
p
_ptr->pseikaku == SEIKAKU_SEXY)
+ if (
creature
_ptr->pseikaku == SEIKAKU_SEXY)
add_flag(flgs, TR_AGGRAVATE);
add_flag(flgs, TR_AGGRAVATE);
- if (
p
_ptr->pseikaku == SEIKAKU_CHARGEMAN)
+ if (
creature
_ptr->pseikaku == SEIKAKU_CHARGEMAN)
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_RES_CONF);
- if (
p
_ptr->pseikaku == SEIKAKU_MUNCHKIN)
+ if (
creature
_ptr->pseikaku == SEIKAKU_MUNCHKIN)
{
add_flag(flgs, TR_RES_BLIND);
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_HOLD_EXP);
{
add_flag(flgs, TR_RES_BLIND);
add_flag(flgs, TR_RES_CONF);
add_flag(flgs, TR_HOLD_EXP);
- if (
p
_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
- if (
p
_ptr->lev > 9)
+ if (
creature
_ptr->pclass != CLASS_NINJA) add_flag(flgs, TR_LITE_1);
+ if (
creature
_ptr->lev > 9)
add_flag(flgs, TR_SPEED);
}
add_flag(flgs, TR_SPEED);
}
- if (
p
_ptr->special_defense & KATA_FUUJIN)
+ if (
creature
_ptr->special_defense & KATA_FUUJIN)
add_flag(flgs, TR_REFLECT);
add_flag(flgs, TR_REFLECT);
- if (
p
_ptr->special_defense & KAMAE_GENBU)
+ if (
creature
_ptr->special_defense & KAMAE_GENBU)
add_flag(flgs, TR_REFLECT);
add_flag(flgs, TR_REFLECT);
- if (
p
_ptr->special_defense & KAMAE_SUZAKU)
+ if (
creature
_ptr->special_defense & KAMAE_SUZAKU)
add_flag(flgs, TR_LEVITATION);
add_flag(flgs, TR_LEVITATION);
- if (
p
_ptr->special_defense & KAMAE_SEIRYU)
+ if (
creature
_ptr->special_defense & KAMAE_SEIRYU)
{
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_RES_COLD);
{
add_flag(flgs, TR_RES_FIRE);
add_flag(flgs, TR_RES_COLD);
@@
-2668,7
+2669,7
@@
static void player_flags(BIT_FLAGS flgs[TR_FLAG_SIZE])
add_flag(flgs, TR_SH_ELEC);
add_flag(flgs, TR_SH_COLD);
}
add_flag(flgs, TR_SH_ELEC);
add_flag(flgs, TR_SH_COLD);
}
- if (
p
_ptr->special_defense & KATA_MUSOU)
+ if (
creature
_ptr->special_defense & KATA_MUSOU)
{
add_flag(flgs, TR_RES_FEAR);
add_flag(flgs, TR_RES_LITE);
{
add_flag(flgs, TR_RES_FEAR);
add_flag(flgs, TR_RES_LITE);
@@
-3156,7
+3157,7
@@
static void display_player_flag_info(void)
all_player_flags f;
/* Extract flags and store */
all_player_flags f;
/* Extract flags and store */
- player_flags(f.player_flags);
+ player_flags(
p_ptr,
f.player_flags);
tim_player_flags(p_ptr, f.tim_player_flags);
player_immunity(f.player_imm);
tim_player_immunity(f.tim_player_imm);
tim_player_flags(p_ptr, f.tim_player_flags);
player_immunity(f.player_imm);
tim_player_immunity(f.tim_player_imm);
@@
-3287,7
+3288,7
@@
static void display_player_other_flag_info(void)
all_player_flags f;
/* Extract flags and store */
all_player_flags f;
/* Extract flags and store */
- player_flags(f.player_flags);
+ player_flags(
p_ptr,
f.player_flags);
tim_player_flags(p_ptr, f.tim_player_flags);
player_immunity(f.player_imm);
tim_player_immunity(f.tim_player_imm);
tim_player_flags(p_ptr, f.tim_player_flags);
player_immunity(f.player_imm);
tim_player_immunity(f.tim_player_imm);
@@
-3722,7
+3723,7
@@
static void display_player_stat_info(player_type *creature_ptr)
}
/* Player flags */
}
/* Player flags */
- player_flags(flgs);
+ player_flags(
p_ptr,
flgs);
/* Check stats */
for (stat = 0; stat < A_MAX; stat++)
/* Check stats */
for (stat = 0; stat < A_MAX; stat++)