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[fix] #37353 コメント修正.
author
deskull
<deskull@users.sourceforge.jp>
Thu, 16 May 2019 14:52:10 +0000
(23:52 +0900)
committer
deskull
<deskull@users.sourceforge.jp>
Thu, 16 May 2019 14:52:10 +0000
(23:52 +0900)
src/monster-process.c
patch
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diff --git
a/src/monster-process.c
b/src/monster-process.c
index
d0f1b46
..
9059501
100644
(file)
--- a/
src/monster-process.c
+++ b/
src/monster-process.c
@@
-3084,10
+3084,10
@@
void process_monster(MONSTER_IDX m_idx)
/*!
* @brief 全モンスターのターン管理メインルーチン /
/*!
* @brief 全モンスターのターン管理メインルーチン /
- * Process all the "live" monsters, once per game
current_world_ptr->game_
turn.
+ * Process all the "live" monsters, once per game turn.
* @return なし
* @details
* @return なし
* @details
- * During each game current
_world_ptr->game_
turn, we scan through the list of all the "live" monsters,\n
+ * During each game current
game
turn, we scan through the list of all the "live" monsters,\n
* (backwards, so we can excise any "freshly dead" monsters), energizing each\n
* monster, and allowing fully energized monsters to move, attack, pass, etc.\n
*\n
* (backwards, so we can excise any "freshly dead" monsters), energizing each\n
* monster, and allowing fully energized monsters to move, attack, pass, etc.\n
*\n
@@
-3106,8
+3106,8
@@
void process_monster(MONSTER_IDX m_idx)
*\n
* Note the special "MFLAG_BORN" flag, which allows us to ignore "fresh"\n
* monsters while they are still being "born". A monster is "fresh" only\n
*\n
* Note the special "MFLAG_BORN" flag, which allows us to ignore "fresh"\n
* monsters while they are still being "born". A monster is "fresh" only\n
- * during the
current_world_ptr->game_
turn in which it is created, and we use the "hack_m_idx" to\n
- * determine if the monster is yet to be processed during the
current current_world_ptr->game_
turn.\n
+ * during the
game
turn in which it is created, and we use the "hack_m_idx" to\n
+ * determine if the monster is yet to be processed during the
game
turn.\n
*\n
* Note the special "MFLAG_NICE" flag, which allows the player to get one\n
* move before any "nasty" monsters get to use their spell attacks.\n
*\n
* Note the special "MFLAG_NICE" flag, which allows the player to get one\n
* move before any "nasty" monsters get to use their spell attacks.\n