-static bool vlv_c0_above(struct drm_i915_private *dev_priv,
- const struct intel_rps_ei *old,
- const struct intel_rps_ei *now,
- int threshold)
-{
- u64 time, c0;
- unsigned int mul = 100;
-
- if (old->cz_clock == 0)
- return false;
-
- if (I915_READ(VLV_COUNTER_CONTROL) & VLV_COUNT_RANGE_HIGH)
- mul <<= 8;
-
- time = now->cz_clock - old->cz_clock;
- time *= threshold * dev_priv->czclk_freq;
-
- /* Workload can be split between render + media, e.g. SwapBuffers
- * being blitted in X after being rendered in mesa. To account for
- * this we need to combine both engines into our activity counter.
- */
- c0 = now->render_c0 - old->render_c0;
- c0 += now->media_c0 - old->media_c0;
- c0 *= mul * VLV_CZ_CLOCK_TO_MILLI_SEC;
-
- return c0 >= time;
-}
-