_battleInfo = new BattleInfo(_shipInfo, _itemInfo);\r
_logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
_haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};\r
_battleInfo = new BattleInfo(_shipInfo, _itemInfo);\r
_logger = new Logger(_shipInfo, _itemInfo, _battleInfo);\r
_haveState = new List<IHaveState> {_achievement, _materialInfo, _conditionTimer, _exMapInfo};\r