#define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
#define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
#define RF4_BR_WALL 0x04000000 /* Breathe Force */
#define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
#define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
#define RF4_BR_WALL 0x04000000 /* Breathe Force */
* In all cases, return the slot (or -1) where the object was placed
*
* Note that this is a hacked up version of "inven_carry()".
* In all cases, return the slot (or -1) where the object was placed
*
* Note that this is a hacked up version of "inven_carry()".