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[Refactor] #38997 '* o_ptr'を'*o_ptr'に修正 / Changed '* o_ptr' to *o_ptr
author
Hourier
<hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 06:32:08 +0000
(15:32 +0900)
committer
Hourier
<hourier@users.sourceforge.jp>
Sat, 11 Jan 2020 06:32:08 +0000
(15:32 +0900)
src/artifact.c
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src/artifact.h
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src/cmd/cmd-activate.h
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src/core.c
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src/object-boost.c
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src/object-boost.h
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src/spells-object.c
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src/store.h
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diff --git
a/src/artifact.c
b/src/artifact.c
index
d091e09
..
3ff59a7
100644
(file)
--- a/
src/artifact.c
+++ b/
src/artifact.c
@@
-113,7
+113,7
@@
const concptr artifact_bias_name[MAX_BIAS] =
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
-static void curse_artifact(object_type *
o_ptr)
+static void curse_artifact(object_type *o_ptr)
{
if (o_ptr->pval > 0) o_ptr->pval = 0 - (o_ptr->pval + randint1(4));
if (o_ptr->to_a > 0) o_ptr->to_a = 0 - (o_ptr->to_a + randint1(4));
{
if (o_ptr->pval > 0) o_ptr->pval = 0 - (o_ptr->pval + randint1(4));
if (o_ptr->to_a > 0) o_ptr->to_a = 0 - (o_ptr->to_a + randint1(4));
@@
-146,7
+146,7
@@
static void curse_artifact(object_type * o_ptr)
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
-static void random_plus(object_type *
o_ptr)
+static void random_plus(object_type *o_ptr)
{
int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
{
int this_type = (object_is_weapon_ammo(o_ptr) ? 23 : 19);
@@
-369,7
+369,7
@@
static void random_plus(object_type * o_ptr)
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
-static void random_resistance(object_type *
o_ptr)
+static void random_resistance(object_type *o_ptr)
{
switch (o_ptr->artifact_bias)
{
{
switch (o_ptr->artifact_bias)
{
@@
-703,7
+703,7
@@
static void random_resistance(object_type * o_ptr)
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
* @param o_ptr 対象のオブジェクト構造体ポインタ
* @return なし
*/
-static void random_misc(object_type *
o_ptr)
+static void random_misc(object_type *o_ptr)
{
switch (o_ptr->artifact_bias)
{
{
switch (o_ptr->artifact_bias)
{
@@
-1950,7
+1950,7
@@
const activation_type* find_activation_info(object_type *o_ptr)
* @param a_ptr 生成する固定アーティファクト構造体ポインタ
* @return なし
*/
* @param a_ptr 生成する固定アーティファクト構造体ポインタ
* @return なし
*/
-void random_artifact_resistance(object_type *
o_ptr, artifact_type *a_ptr)
+void random_artifact_resistance(object_type *o_ptr, artifact_type *a_ptr)
{
bool give_resistance = FALSE, give_power = FALSE;
{
bool give_resistance = FALSE, give_power = FALSE;
diff --git
a/src/artifact.h
b/src/artifact.h
index
c9d4ccc
..
665eaad
100644
(file)
--- a/
src/artifact.h
+++ b/
src/artifact.h
@@
-77,7
+77,7
@@
extern ARTIFACT_IDX max_a_idx;
extern bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_scroll);
extern int activation_index(object_type *o_ptr);
extern const activation_type* find_activation_info(object_type *o_ptr);
extern bool become_random_artifact(player_type *player_ptr, object_type *o_ptr, bool a_scroll);
extern int activation_index(object_type *o_ptr);
extern const activation_type* find_activation_info(object_type *o_ptr);
-extern void random_artifact_resistance(object_type *
o_ptr, artifact_type *a_ptr);
+extern void random_artifact_resistance(object_type *o_ptr, artifact_type *a_ptr);
extern bool create_named_art(player_type *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x);
extern bool make_artifact(object_type *o_ptr);
extern bool make_artifact_special(object_type *o_ptr);
extern bool create_named_art(player_type *player_ptr, ARTIFACT_IDX a_idx, POSITION y, POSITION x);
extern bool make_artifact(object_type *o_ptr);
extern bool make_artifact_special(object_type *o_ptr);
diff --git
a/src/cmd/cmd-activate.h
b/src/cmd/cmd-activate.h
index
874a249
..
d0d805b
100644
(file)
--- a/
src/cmd/cmd-activate.h
+++ b/
src/cmd/cmd-activate.h
@@
-2,7
+2,7
@@
extern void do_cmd_activate(player_type *user_ptr);
extern void exe_activate(player_type *user_ptr, INVENTORY_IDX item);
extern void do_cmd_activate(player_type *user_ptr);
extern void exe_activate(player_type *user_ptr, INVENTORY_IDX item);
-extern bool activate_artifact(player_type *user_ptr, object_type *
o_ptr);
+extern bool activate_artifact(player_type *user_ptr, object_type *o_ptr);
typedef struct {
concptr flag;
typedef struct {
concptr flag;
diff --git
a/src/core.c
b/src/core.c
index
47d6dca
..
089fd49
100644
(file)
--- a/
src/core.c
+++ b/
src/core.c
@@
-1415,7
+1415,7
@@
static void process_world_aux_hp_and_sp(player_type *creature_ptr)
if (creature_ptr->inventory_list[INVEN_LITE].tval && (creature_ptr->inventory_list[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
!creature_ptr->resist_lite)
{
if (creature_ptr->inventory_list[INVEN_LITE].tval && (creature_ptr->inventory_list[INVEN_LITE].name2 != EGO_LITE_DARKNESS) &&
!creature_ptr->resist_lite)
{
- object_type *
o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
+ object_type *o_ptr = &creature_ptr->inventory_list[INVEN_LITE];
GAME_TEXT o_name [MAX_NLEN];
char ouch [MAX_NLEN+40];
GAME_TEXT o_name [MAX_NLEN];
char ouch [MAX_NLEN+40];
diff --git
a/src/object-boost.c
b/src/object-boost.c
index
1807b3d
..
ca35b4e
100644
(file)
--- a/
src/object-boost.c
+++ b/
src/object-boost.c
@@
-225,7
+225,7
@@
void one_high_resistance(object_type *o_ptr)
* @param o_ptr 強化を与えたいオブジェクトの構造体参照ポインタ
* @return なし
*/
* @param o_ptr 強化を与えたいオブジェクトの構造体参照ポインタ
* @return なし
*/
-void dragon_resist(object_type *
o_ptr)
+void dragon_resist(object_type *o_ptr)
{
do
{
{
do
{
diff --git
a/src/object-boost.h
b/src/object-boost.h
index
9c35de9
..
98bb1fe
100644
(file)
--- a/
src/object-boost.h
+++ b/
src/object-boost.h
@@
-6,7
+6,7
@@
extern void add_esp_weak(object_type *o_ptr, bool extra);
extern void one_dragon_ele_resistance(object_type *o_ptr);
extern void one_high_resistance(object_type *o_ptr);
extern void one_ele_resistance(object_type *o_ptr);
extern void one_dragon_ele_resistance(object_type *o_ptr);
extern void one_high_resistance(object_type *o_ptr);
extern void one_ele_resistance(object_type *o_ptr);
-extern void dragon_resist(object_type *
o_ptr);
+extern void dragon_resist(object_type *o_ptr);
extern void one_resistance(object_type *o_ptr);
extern void one_low_esp(object_type *o_ptr);
extern void one_ability(object_type *o_ptr);
extern void one_resistance(object_type *o_ptr);
extern void one_low_esp(object_type *o_ptr);
extern void one_ability(object_type *o_ptr);
diff --git
a/src/spells-object.c
b/src/spells-object.c
index
6e6e0e7
..
8eb69ce
100644
(file)
--- a/
src/spells-object.c
+++ b/
src/spells-object.c
@@
-846,7
+846,7
@@
void get_bloody_moon_flags(object_type *o_ptr)
void phlogiston(player_type *caster_ptr)
{
GAME_TURN max_flog = 0;
void phlogiston(player_type *caster_ptr)
{
GAME_TURN max_flog = 0;
- object_type *
o_ptr = &caster_ptr->inventory_list[INVEN_LITE];
+ object_type *o_ptr = &caster_ptr->inventory_list[INVEN_LITE];
/* It's a lamp */
if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_LANTERN))
/* It's a lamp */
if ((o_ptr->tval == TV_LITE) && (o_ptr->sval == SV_LITE_LANTERN))
diff --git
a/src/store.h
b/src/store.h
index
2e7fdb2
..
357103d
100644
(file)
--- a/
src/store.h
+++ b/
src/store.h
@@
-83,7
+83,7
@@
extern void do_cmd_store(player_type *player_ptr);
extern void store_shuffle(int which);
extern void store_maint(player_type *player_ptr, int town_num, int store_num);
extern void store_init(int town_num, int store_num);
extern void store_shuffle(int which);
extern void store_maint(player_type *player_ptr, int town_num, int store_num);
extern void store_init(int town_num, int store_num);
-extern void move_to_black_market(object_type *
o_ptr);
+extern void move_to_black_market(object_type *o_ptr);
extern const owner_type owners[MAX_STORES][MAX_OWNERS];
extern const owner_type owners[MAX_STORES][MAX_OWNERS];