\r
/* clear and draw one sprite and one bitmap */\r
modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
\r
/* clear and draw one sprite and one bitmap */\r
modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);\r
{\r
//DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
{\r
//DrawPBuf(&gvar.video.page[0], 0, 0, p, 0);\r
}\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("*bmp.data=%Fp\n", *(bmp.data));\r
/*printf("\nmain=%Fp\n\n", &i);\r
printf("bmp.data=%Fp\n", bmp.data);\r
printf("*bmp.data=%Fp\n", *(bmp.data));\r
printf("VGA to VGA: %f\n", t2);\r
printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r
printf("VGA to VGA: %f\n", t2);\r
printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);\r
printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height);\r