All current texture parameters are integer, so just pass them through to
glTexParameteri().
Change-Id: Ic4042b26b31194916af7814cabf2eb0d22c76ecb
Reviewed-on: https://swiftshader-review.googlesource.com/2710
Tested-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Greg Hartman <ghartman@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
\r
void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)\r
{\r
\r
void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param)\r
{\r
+ glTexParameteri(target, pname, (GLint)param);\r
}\r
\r
void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)\r
}\r
\r
void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)\r