((int)((G) % 256U))
-/*
- * Determines if a map location is fully inside the outer walls
- */
-#define in_bounds(Y,X) \
- (((Y) > 0) && ((X) > 0) && ((Y) < current_floor_ptr->height-1) && ((X) < current_floor_ptr->width-1))
-
-/*
- * Determines if a map location is on or inside the outer walls
- */
-#define in_bounds2(Y,X) \
- (((Y) >= 0) && ((X) >= 0) && ((Y) < current_floor_ptr->height) && ((X) < current_floor_ptr->width))
-
-/*
- * Determines if a map location is on or inside the outer walls
- * (unsigned version)
- */
-#define in_bounds2u(Y,X) \
- (((Y) < current_floor_ptr->height) && ((X) < current_floor_ptr->width))
/*
* Determines if a map location is currently "on screen" -RAK-
#include "generate.h"
#include "grid.h"
#include "rooms.h"
+#include "floor.h"
#include "floor-streams.h"
#include "floor-generate.h"
#include "trap.h"
#include "wild.h"
#include "spells-floor.h"
#include "monster-status.h"
-
+#include "object-hook.h"
static FLOOR_IDX new_floor_id; /*!<次のフロアのID / floor_id of the destination */
static u32b change_floor_mode; /*!<フロア移行処理に関するフラグ / Mode flags for changing floor */
#include "angband.h"
#include "generate.h"
+#include "floor.h"
#include "floor-streams.h"
#include "grid.h"
#include "monster.h"
#include "feature.h"
+#include "object-hook.h"
/*!
#define CFM_NO_RETURN 0x0100 /* Flee from random quest etc... */
#define CFM_FIRST_FLOOR 0x0200 /* Create exit from the dungeon */
+ /*
+ * Determines if a map location is fully inside the outer walls
+ */
+#define in_bounds(Y,X) \
+ (((Y) > 0) && ((X) > 0) && ((Y) < current_floor_ptr->height-1) && ((X) < current_floor_ptr->width-1))
+
+ /*
+ * Determines if a map location is on or inside the outer walls
+ */
+#define in_bounds2(Y,X) \
+ (((Y) >= 0) && ((X) >= 0) && ((Y) < current_floor_ptr->height) && ((X) < current_floor_ptr->width))
+
+ /*
+ * Determines if a map location is on or inside the outer walls
+ * (unsigned version)
+ */
+#define in_bounds2u(Y,X) \
+ (((Y) < current_floor_ptr->height) && ((X) < current_floor_ptr->width))
+
#include "angband.h"
+#include "floor.h"
/*!
* @brief プレイヤーから指定の座標がどの方角にあるかを返す /
#include "angband.h"
+#include "floor.h"
#include "world.h"
#include "object-hook.h"
#include "generate.h"
*/
#include "angband.h"
+#include "floor.h"
#include "melee.h"
#include "spells-summon.h"
#include "avatar.h"
#include "player-move.h"
#include "monster-status.h"
#include "monster-spell.h"
+#include "floor.h"
/*!
#include "angband.h"
#include "cmd-pet.h"
-#include "monsterrace-hook.h"
+#include "floor.h"
#include "objectkind-hook.h"
#include "monster.h"
#include "monster-spell.h"
+#include "monsterrace-hook.h"
#include "spells-summon.h"
#include "patron.h"
#include "quest.h"
#include "angband.h"
#include "cmd-pet.h"
+#include "floor.h"
#include "monsterrace-hook.h"
#include "monster-status.h"
#include "monster.h"
*/
#include "angband.h"
+#include "floor.h"
#include "object-curse.h"
#include "quest.h"
#include "realm-hex.h"
#include "avatar.h"
#include "player-status.h"
#include "spells-status.h"
+#include "object-hook.h"
/*!
* @brief プレイヤーに突然変異を与える
#include "angband.h"
#include "artifact.h"
+#include "floor.h"
#include "cmd-activate.h"
#include "object-hook.h"
#include "player-move.h"
*/
#include "angband.h"
+#include "floor.h"
#include "object-boost.h"
#include "object-hook.h"
#include "object-curse.h"
*/
#include "angband.h"
+#include "floor.h"
#include "melee.h"
#include "grid.h"
#include "trap.h"
#include "trap.h"
#include "monster.h"
#include "feature.h"
+#include "floor.h"
/*
* This function creates a random vault that looks like a collection of bubbles.
*/
#include "angband.h"
+#include "floor.h"
#include "generate.h"
#include "grid.h"
#include "rooms.h"
#include "artifact.h"
#include "avatar.h"
#include "player-status.h"
+#include "object-hook.h"
+#include "floor.h"
#include "shoot.h"
#include "angband.h"
#include "cmd-pet.h"
+#include "floor.h"
#include "trap.h"
#include "object-curse.h"
#include "player-damage.h"
#include "angband.h"
#include "cmd-pet.h"
+#include "floor.h"
#include "grid.h"
#include "trap.h"
#include "monsterrace-hook.h"
#include "artifact.h"
#include "player-move.h"
#include "feature.h"
+#include "floor.h"
#include "warning.h"
#include "player-status.h"
#include "monster.h"
#include "objectkind-hook.h"
#include "sort.h"
#include "spells-summon.h"
+#include "floor.h"
#include "floor-events.h"
#include "player-move.h"
#include "monster-status.h"