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Use the gce_x86_tablet config
authorGreg Hartman <ghartman@google.com>
Wed, 5 Aug 2015 19:24:58 +0000 (12:24 -0700)
committerNicolas Capens <capn@google.com>
Thu, 6 Aug 2015 03:32:13 +0000 (03:32 +0000)
Change-Id: Ifd5f0bcc466f0ca7815f92285fa8bbd2d3ae2d8d
Reviewed-on: https://swiftshader-review.googlesource.com/3810
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
android_vendor_build.sh

index 591c34a..b9bc27b 100755 (executable)
@@ -12,7 +12,7 @@ popd > /dev/null 2>&1
 # The Android build configurations to use. There should be one representative
 # configuration per TARGET_ARCH, ideally the primary user of SwiftShader
 
-CONFIGS=gce_x86-userdebug
+CONFIGS=gce_x86_tablet-userdebug
 
 SOURCE_DIR_LINKED="$(pwd)/vendor/transgaming/swiftshader-src"
 OBJECT_DIR="$(pwd)/vendor/transgaming/swiftshader"