*/
}
-void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
- GLclampx green, GLclampx blue,
- GLclampx alpha) const
+void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
+ GLclampf green, GLclampf blue,
+ GLclampf alpha) const
{
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t fbHeight = hw.getHeight();
- glColor4x(red,green,blue,alpha);
+ glColor4f(red,green,blue,alpha);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
- void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
- GLclampx b, GLclampx alpha) const;
+ void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
+ GLclampf b, GLclampf alpha) const;
void clearWithOpenGL(const Region& clip) const;
void drawWithOpenGL(const Region& clip, const Texture& texture) const;
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
{
// this would be where the color-key would be set, should we need it.
- GLclampx red = 0;
- GLclampx green = 0;
- GLclampx blue = 0;
+ GLclampf red = 0;
+ GLclampf green = 0;
+ GLclampf blue = 0;
mLayer.clearWithOpenGL(clip, red, green, blue, 0);
}