OSDN Git Service

minor clean-up GLclampx -> GLclampf
authorMathias Agopian <mathias@google.com>
Thu, 27 May 2010 05:26:12 +0000 (22:26 -0700)
committerMathias Agopian <mathias@google.com>
Thu, 27 May 2010 05:26:12 +0000 (22:26 -0700)
libs/surfaceflinger/LayerBase.cpp
libs/surfaceflinger/LayerBase.h
libs/surfaceflinger/LayerBuffer.cpp

index ebce711..76733a9 100644 (file)
@@ -338,13 +338,13 @@ void LayerBase::draw(const Region& inClip) const
     */
 }
 
-void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
-                                GLclampx green, GLclampx blue,
-                                GLclampx alpha) const
+void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
+                                GLclampf green, GLclampf blue,
+                                GLclampf alpha) const
 {
     const DisplayHardware& hw(graphicPlane(0).displayHardware());
     const uint32_t fbHeight = hw.getHeight();
-    glColor4x(red,green,blue,alpha);
+    glColor4f(red,green,blue,alpha);
     glDisable(GL_TEXTURE_2D);
     glDisable(GL_BLEND);
     glDisable(GL_DITHER);
index 9129e80..a78424e 100644 (file)
@@ -222,8 +222,8 @@ protected:
     const GraphicPlane& graphicPlane(int dpy) const;
           GraphicPlane& graphicPlane(int dpy);
 
-          void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
-                               GLclampx b, GLclampx alpha) const;
+          void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
+                               GLclampf b, GLclampf alpha) const;
           void clearWithOpenGL(const Region& clip) const;
           void drawWithOpenGL(const Region& clip, const Texture& texture) const;
           
index 740b8cd..8a582da 100644 (file)
@@ -622,9 +622,9 @@ LayerBuffer::OverlaySource::~OverlaySource()
 void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
 {
     // this would be where the color-key would be set, should we need it.
-    GLclampx red = 0;
-    GLclampx green = 0;
-    GLclampx blue = 0;
+    GLclampf red = 0;
+    GLclampf green = 0;
+    GLclampf blue = 0;
     mLayer.clearWithOpenGL(clip, red, green, blue, 0);
 }