system/monster-race-definition.h \
system/monster-type-definition.h \
system/object-type-definition.h \
+ system/player-type-definition.cpp system/player-type-definition.h \
system/system-variables.cpp system/system-variables.h \
system/gamevalue.h \
\
prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
(void)inkey();
}
+#else
+ (void)current_player_ptr;
+ (void)do_send;
+ (void)display_player;
#endif
return TRUE;
}
#include "locale/english.h"
#include "monster-race/monster-race.h"
#include "monster-race/race-flags1.h"
+#include "system/monster-race-definition.h"
#endif
static void check_object_known_aware(player_type *player_ptr, flavor_type *flavor_ptr)
#include "main/sound-definitions-table.h"
#include "main/sound-of-music.h"
#include "system/angband.h"
+#include "system/player-type-definition.h"
#include "term/gameterm.h"
#include "term/term-color-types.h"
#include "util/angband-files.h"
#include "player/process-name.h"
#include "system/angband-version.h"
#include "system/angband.h"
+#include "system/player-type-definition.h"
#include "system/system-variables.h"
#include "term/gameterm.h"
#include "term/term-color-types.h"