CHECK(!mAudioPlayer->isSeeking());
// We will have finished the seek while starting the audio player.
- postAudioSeekComplete_l();
+ postAudioSeekComplete();
}
} else {
mAudioPlayer->resume();
mQueue.postEventWithDelay(mVideoLagEvent, 1000000ll);
}
-void AwesomePlayer::postCheckAudioStatusEvent_l(int64_t delayUs) {
+void AwesomePlayer::postCheckAudioStatusEvent(int64_t delayUs) {
+ Mutex::Autolock autoLock(mAudioLock);
if (mAudioStatusEventPending) {
return;
}
}
void AwesomePlayer::onCheckAudioStatus() {
- Mutex::Autolock autoLock(mLock);
- if (!mAudioStatusEventPending) {
- // Event was dispatched and while we were blocking on the mutex,
- // has already been cancelled.
- return;
+ {
+ Mutex::Autolock autoLock(mAudioLock);
+ if (!mAudioStatusEventPending) {
+ // Event was dispatched and while we were blocking on the mutex,
+ // has already been cancelled.
+ return;
+ }
+
+ mAudioStatusEventPending = false;
}
- mAudioStatusEventPending = false;
+ Mutex::Autolock autoLock(mLock);
if (mWatchForAudioSeekComplete && !mAudioPlayer->isSeeking()) {
mWatchForAudioSeekComplete = false;
}
void AwesomePlayer::postAudioEOS(int64_t delayUs) {
- Mutex::Autolock autoLock(mLock);
- postCheckAudioStatusEvent_l(delayUs);
+ postCheckAudioStatusEvent(delayUs);
}
void AwesomePlayer::postAudioSeekComplete() {
- Mutex::Autolock autoLock(mLock);
- postAudioSeekComplete_l();
-}
-
-void AwesomePlayer::postAudioSeekComplete_l() {
- postCheckAudioStatusEvent_l(0 /* delayUs */);
+ postCheckAudioStatusEvent(0);
}
status_t AwesomePlayer::setParameter(int key, const Parcel &request) {
mutable Mutex mLock;
Mutex mMiscStateLock;
mutable Mutex mStatsLock;
+ Mutex mAudioLock;
OMXClient mClient;
TimedEventQueue mQueue;
void postVideoEvent_l(int64_t delayUs = -1);
void postBufferingEvent_l();
void postStreamDoneEvent_l(status_t status);
- void postCheckAudioStatusEvent_l(int64_t delayUs);
+ void postCheckAudioStatusEvent(int64_t delayUs);
void postVideoLagEvent_l();
status_t play_l();
void ensureCacheIsFetching_l();
status_t startAudioPlayer_l(bool sendErrorNotification = true);
- void postAudioSeekComplete_l();
void shutdownVideoDecoder_l();
status_t setNativeWindow_l(const sp<ANativeWindow> &native);