}
-bool AudioFlinger::DuplicatingThread::outputsReady(SortedVector< sp<OutputTrack> > &outputTracks)
+bool AudioFlinger::DuplicatingThread::outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks)
{
for (size_t i = 0; i < outputTracks.size(); i++) {
sp <ThreadBase> thread = outputTracks[i]->thread().promote();
return android_atomic_inc(&mNextUniqueId);
}
-AudioFlinger::PlaybackThread *AudioFlinger::primaryPlaybackThread_l()
+AudioFlinger::PlaybackThread *AudioFlinger::primaryPlaybackThread_l() const
{
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
PlaybackThread *thread = mPlaybackThreads.valueAt(i).get();
return NULL;
}
-uint32_t AudioFlinger::primaryOutputDevice_l()
+uint32_t AudioFlinger::primaryOutputDevice_l() const
{
PlaybackThread *thread = primaryPlaybackThread_l();
}
void AudioFlinger::ThreadBase::unlockEffectChains(
- Vector<sp <AudioFlinger::EffectChain> >& effectChains)
+ const Vector<sp <AudioFlinger::EffectChain> >& effectChains)
{
for (size_t i = 0; i < effectChains.size(); i++) {
effectChains[i]->unlock();
void sendConfigEvent_l(int event, int param = 0);
void processConfigEvents();
audio_io_handle_t id() const { return mId;}
- bool standby() { return mStandby; }
- uint32_t device() { return mDevice; }
+ bool standby() const { return mStandby; }
+ uint32_t device() const { return mDevice; }
virtual audio_stream_t* stream() = 0;
sp<EffectHandle> createEffect_l(
// integrity of the chains during the process.
void lockEffectChains_l(Vector<sp <EffectChain> >& effectChains);
// unlock effect chains after process
- void unlockEffectChains(Vector<sp <EffectChain> >& effectChains);
+ void unlockEffectChains(const Vector<sp<EffectChain> >& effectChains);
// set audio mode to all effect chains
void setMode(audio_mode_t mode);
// get effect module with corresponding ID on specified audio session
virtual uint32_t activeSleepTimeUs();
private:
- bool outputsReady(SortedVector< sp<OutputTrack> > &outputTracks);
+ bool outputsReady(const SortedVector<sp<OutputTrack> > &outputTracks);
void updateWaitTime();
SortedVector < sp<OutputTrack> > mOutputTracks;
PlaybackThread *srcThread,
PlaybackThread *dstThread,
bool reRegister);
- PlaybackThread *primaryPlaybackThread_l();
- uint32_t primaryOutputDevice_l();
+ // return thread associated with primary hardware device, or NULL
+ PlaybackThread *primaryPlaybackThread_l() const;
+ uint32_t primaryOutputDevice_l() const;
friend class AudioBuffer;