}
}
-
-
- /* Check the Food */
process_world_aux_digestion();
-
- /* Process timed damage and regeneration */
process_world_aux_hp_and_sp();
-
- /* Process timeout */
process_world_aux_timeout();
-
- /* Process light */
process_world_aux_light();
-
- /* Process mutation effects */
process_world_aux_mutation();
-
- /* Process curse effects */
process_world_aux_curse();
-
- /* Process recharging */
process_world_aux_recharge();
-
- /* Feel the p_ptr->inventory_list */
sense_inventory1();
sense_inventory2();
-
- /* Involuntary Movement */
process_world_aux_movement();
}
msg_print(_("ウィザードモード突入。", "Wizard mode on."));
}
p_ptr->update |= (PU_MONSTERS);
-
- /* Redraw "title" */
p_ptr->redraw |= (PR_TITLE);
break;
/* Special "debug" commands */
case KTRL('A'):
{
- /* Enter debug mode */
if (enter_debug_mode())
{
do_cmd_debug();
/* Special "borg" commands */
case KTRL('Z'):
{
- /* Enter borg mode */
if (enter_borg_mode())
{
if (!p_ptr->wild_mode) do_cmd_borg();
}
-
break;
}