/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
-static bool brw_try_draw_prims( struct gl_context *ctx,
+static void brw_try_draw_prims( struct gl_context *ctx,
const struct gl_client_array *arrays[],
const struct _mesa_prim *prims,
GLuint nr_prims,
struct gl_buffer_object *indirect)
{
struct brw_context *brw = brw_context(ctx);
- bool retval = true;
GLuint i;
bool fail_next = false;
"available aperture space\n");
warned = true;
}
-
- retval = false;
}
}
}
brw_state_cache_check_size(brw);
brw_postdraw_set_buffers_need_resolve(brw);
- return retval;
+ return;
}
void brw_draw_prims( struct gl_context *ctx,