<ClCompile Include="..\..\src\floor\floor-save.c" />\r
<ClCompile Include="..\..\src\floor\floor-town.c" />\r
<ClCompile Include="..\..\src\floor\floor.c" />\r
- <ClCompile Include="..\..\src\geometry.c" />\r
+ <ClCompile Include="..\..\src\floor\geometry.c" />\r
<ClCompile Include="..\..\src\history.c" />\r
<ClCompile Include="..\..\src\monster\horror-descriptions.c" />\r
<ClCompile Include="..\..\src\init.c" />\r
<ClCompile Include="..\..\src\realm\realm-life.c" />\r
<ClCompile Include="..\..\src\realm\realm-trump.c" />\r
<ClCompile Include="..\..\src\realm\realm.c" />\r
- <ClCompile Include="..\..\src\report.c" />\r
+ <ClCompile Include="..\..\src\io\report.c" />\r
<ClCompile Include="..\..\src\room\rooms-city.c" />\r
<ClCompile Include="..\..\src\room\rooms-fractal.c" />\r
<ClCompile Include="..\..\src\room\rooms-normal.c" />\r
<ClInclude Include="..\..\src\floor\floor-town.h" />\r
<ClInclude Include="..\..\src\floor\floor.h" />\r
<ClInclude Include="..\..\src\gamevalue.h" />\r
- <ClInclude Include="..\..\src\geometry.h" />\r
+ <ClInclude Include="..\..\src\floor\geometry.h" />\r
<ClInclude Include="..\..\src\grid\grid.h" />\r
<ClInclude Include="..\..\src\system\h-basic.h" />\r
<ClInclude Include="..\..\src\system\h-config.h" />\r
<ClInclude Include="..\..\src\realm\realm-sorcery.h" />\r
<ClInclude Include="..\..\src\realm\realm-trump.h" />\r
<ClInclude Include="..\..\src\realm\realm.h" />\r
- <ClInclude Include="..\..\src\report.h" />\r
+ <ClInclude Include="..\..\src\io\report.h" />\r
<ClInclude Include="..\..\src\room\rooms-city.h" />\r
<ClInclude Include="..\..\src\room\rooms-fractal.h" />\r
<ClInclude Include="..\..\src\room\rooms-normal.h" />\r
<ClCompile Include="..\..\src\chuukei.c">
<Filter>io</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\geometry.c">
- <Filter>floor</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\mind.c">
<Filter>spell</Filter>
</ClCompile>
<ClCompile Include="..\..\src\scores.c">
<Filter>core</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\report.c">
- <Filter>io</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\racial.c">
<Filter>cmd</Filter>
</ClCompile>
<ClCompile Include="..\..\src\market\rumor.c">
<Filter>market</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\io\report.c">
+ <Filter>io</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\floor\geometry.c">
+ <Filter>floor</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\gamevalue.h" />
<ClInclude Include="..\..\src\chuukei.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\geometry.h">
- <Filter>floor</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\mind.h">
<Filter>spell</Filter>
</ClInclude>
<ClInclude Include="..\..\src\targeting.h">
<Filter>io</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\report.h">
- <Filter>io</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\inet.h">
<Filter>io</Filter>
</ClInclude>
<ClInclude Include="..\..\src\market\umor.h">
<Filter>market</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\io\report.h">
+ <Filter>io</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\floor\geometry.h">
+ <Filter>floor</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\wall.bmp" />
#include "player/avatar.h"
#include "player/player-status.h"
#include "realm/realm-hex.h"
-#include "geometry.h"
+#include "floor/geometry.h"
#include "floor/wild.h"
#include "grid/grid.h"
#include "player/player-move.h"
#include "floor/floor-events.h"
#include "floor/floor-generate.h"
#include "grid/feature.h"
-#include "geometry.h"
+#include "floor/geometry.h"
#include "grid/grid.h"
#include "monster/monster.h"
#include "quest.h"
#include "system/angband.h"
#include "floor/floor.h"
+#include "floor/geometry.h"
/*!
* キーパッドの方向を南から反時計回り順に列挙 / Global array for looping through the "keypad directions"
#include "grid/feature.h"
#include "floor/floor.h"
#include "dungeon/dungeon.h"
-#include "geometry.h"
+#include "floor/geometry.h"
#include "floor/wild.h"
#include "market/store-util.h"
#pragma once
-#include "geometry.h"
+#include "floor/geometry.h"
/*
* Hack -- allow use of "ASCII" and "EBCDIC" for "indexes", "digits",