}
void Value::setName(const std::string &name) {
- if (name.empty() && !hasName()) return;
+ setName(&name[0], name.size());
+}
+
+void Value::setName(const char *NameStr, unsigned NameLen) {
+ if (NameLen == 0 && !hasName()) return;
if (getType() != Type::VoidTy && "Cannot assign a name to void values!");
-
// Get the symbol table to update for this object.
ValueSymbolTable *ST;
if (getSymTab(this, ST))
return; // Cannot set a name on this value (e.g. constant).
if (!ST) { // No symbol table to update? Just do the change.
- if (name.empty()) {
+ if (NameLen == 0) {
// Free the name for this value.
Name->Destroy();
Name = 0;
- } else {
- if (Name) {
- // Name isn't changing.
- if (name.size() == Name->getKeyLength() &&
- !memcmp(Name->getKeyData(), &name[0], name.size()))
- return;
- Name->Destroy();
- }
-
- // Create the new name.
- Name = ValueName::Create(&name[0], &name[name.size()]);
- Name->setValue(this);
+ return;
}
+
+ if (Name) {
+ // Name isn't changing?
+ if (NameLen == Name->getKeyLength() &&
+ !memcmp(Name->getKeyData(), NameStr, NameLen))
+ return;
+ Name->Destroy();
+ }
+
+ // NOTE: Could optimize for the case the name is shrinking to not deallocate
+ // then reallocated.
+
+ // Create the new name.
+ Name = ValueName::Create(NameStr, NameStr+NameLen);
+ Name->setValue(this);
return;
}
// then reallocated.
if (hasName()) {
// Name isn't changing?
- if (name.size() == Name->getKeyLength() &&
- !memcmp(Name->getKeyData(), &name[0], name.size()))
+ if (NameLen == Name->getKeyLength() &&
+ !memcmp(Name->getKeyData(), NameStr, NameLen))
return;
// Remove old name.
Name->Destroy();
Name = 0;
- if (name.empty())
- return;
+ if (NameLen == 0)
+ return;
}
// Name is changing to something new.
- Name = ST->createValueName(&name[0], name.size(), this);
+ Name = ST->createValueName(NameStr, NameLen, this);
}
+
/// takeName - transfer the name from V to this value, setting V's name to
/// empty. It is an error to call V->takeName(V).
void Value::takeName(Value *V) {