#endif
};
-static void reset_concentration_flag(PlayerType *player_ptr, sniper_data_type *sniper_data)
+static void reset_concentration_flag(sniper_data_type *sniper_data)
{
sniper_data->reset_concent = false;
auto &rfu = RedrawingFlagsUpdater::get_instance();
}
msg_format(_("集中した。(集中度 %d)", "You concentrate deeply. (lvl %d)"), sniper_data->concent);
- reset_concentration_flag(player_ptr, sniper_data.get());
+ reset_concentration_flag(sniper_data.get());
return true;
}
}
sniper_data->concent = 0;
- reset_concentration_flag(player_ptr, sniper_data.get());
+ reset_concentration_flag(sniper_data.get());
}
/*!