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[Refactor] #3286 reset_concentration_flag() から不要になったPlayerType* 型の引数を除外した
authorHourier <66951241+Hourier@users.noreply.github.com>
Sat, 6 May 2023 00:37:48 +0000 (09:37 +0900)
committerHourier <66951241+Hourier@users.noreply.github.com>
Sat, 20 May 2023 14:08:57 +0000 (23:08 +0900)
src/mind/mind-sniper.cpp

index f340822..223eb18 100644 (file)
@@ -128,7 +128,7 @@ static snipe_power const snipe_powers[MAX_SNIPE_POWERS] = {
 #endif
 };
 
-static void reset_concentration_flag(PlayerType *player_ptr, sniper_data_type *sniper_data)
+static void reset_concentration_flag(sniper_data_type *sniper_data)
 {
     sniper_data->reset_concent = false;
     auto &rfu = RedrawingFlagsUpdater::get_instance();
@@ -156,7 +156,7 @@ static bool snipe_concentrate(PlayerType *player_ptr)
     }
 
     msg_format(_("集中した。(集中度 %d)", "You concentrate deeply. (lvl %d)"), sniper_data->concent);
-    reset_concentration_flag(player_ptr, sniper_data.get());
+    reset_concentration_flag(sniper_data.get());
     return true;
 }
 
@@ -177,7 +177,7 @@ void reset_concentration(PlayerType *player_ptr, bool msg)
     }
 
     sniper_data->concent = 0;
-    reset_concentration_flag(player_ptr, sniper_data.get());
+    reset_concentration_flag(sniper_data.get());
 }
 
 /*!