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+***** [b] jobjects.txt#AbbrevList
+***** <abbrev_extra>
+¥¢¥¤¥Æ¥à¤ËÄɲÃÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à [abbrev_extra]
+ ÁõÈ÷²Äǽ¤Ê*´ÕÄê*¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤òɽ¼¨¤¹¤ë»þ¡¢¼«Æ°Åª¤ËÄɲÃÂÑÀ¤äÄɲÃ
+ ǽÎϤò¸½¤ï¤¹Î¬¾Îʸ»úÎó¤òÉղä·¤Þ¤¹¡£Î㤨¤Ð¡ÖÂѲФΡץ¨¥´Ëɶñ¤Ë¸ÇÄê
+ ¤ÇÈ÷¤ï¤Ã¤Æ¤¤¤ë²Ð¤Ø¤ÎÂÑÀ¤Ë¤Ä¤¤¤Æ¤Ïɽ¼¨¤·¤Þ¤»¤ó¤¬¡¢ÉâÍ·¤Î·¤¤Ë¥é¥ó¥À
+ ¥à¤ËÄɲ䵤ì¤ëÂÑÀÅù¤Ïɽ¼¨¤µ¤ì¤Þ¤¹¡£
+
+ ¤½¤ì¤¾¤ì¤Îά¾Î¤ËÂбþ¤¹¤ëÂÑÀ¤Î¥ê¥¹¥È¤Ï
+ (jobjects.txt#AbbrevList [b]) ¤ò»²¾È¤·¤Æ¤¯¤À¤µ¤¤¡£
+
+***** <abbrev_all>
+¥¢¥¤¥Æ¥à¤ËÁ´¤Æ¤ÎÂÑÀ/ǽÎϤÎά¾Î¤ò¹ï¤à [abbrev_all]
+ ÁõÈ÷²Äǽ¤Ê*´ÕÄê*¤µ¤ì¤¿¥¢¥¤¥Æ¥à¤òɽ¼¨¤¹¤ë»þ¡¢¼«Æ°Åª¤ËÁ´¤Æ¤ÎÂÑÀ¤äǽ
+ ÎϤò¸½¤ï¤¹Î¬¾Îʸ»úÎó¤òÉղä·¤Þ¤¹¡£
+
+ ¤½¤ì¤¾¤ì¤Îά¾Î¤ËÂбþ¤¹¤ëÂÑÀ¤Î¥ê¥¹¥È¤Ï
+ (jobjects.txt#AbbrevList [b]) ¤ò»²¾È¤·¤Æ¤¯¤À¤µ¤¤¡£
+
+
***** <GamePlay>
=== ¥ª¥×¥·¥ç¥ó3 -- ¥²¡¼¥à¥×¥ì¥¤ ===
item from inventory or equipment list will automatically show list
when activated.
+***** [b] objects.txt#AbbrevList
+***** <abbrev_extra>
+Describe obj's extra resistances by abbreviation [abbrev_extra]
+ When an *identified* equipment is displayed, an abbreviation
+ string for the object's extra resitances and extra abilities are
+ added as fake inscriptions of the object.
+
+ A word "EXTRA" means that the ability must not be obvious from the
+ objects name. For example, a pair of boots of Levitation
+ sometimes has EXTRA shard resistance. But fire resistance of an
+ armor of Resist Fire is not an EXTRA resistance.
+
+ The list of abbreviations for each resistances and abilities are
+ described in (objects.txt#AbbrevList [b])
+
+***** <abbrev_all>
+Describe obj's all resistances by abbreviation [abbrev_all]
+ When an *identified* equipment is displayed, an abbreviation
+ string for all the object's resitances and abilities are added as
+ fake inscriptions of the object.
+
+ The list of abbreviations for each resistances and abilities are
+ described in (objects.txt#AbbrevList [b])
+
+
***** <GamePlay>
=== Option set 3 -- Game playing ===