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mesa: Make sure _TexEnvProgram points at the current ff fragment program
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 20 Jan 2012 01:23:51 +0000 (17:23 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Sat, 28 Jan 2012 02:02:42 +0000 (18:02 -0800)
At least one place, the _mesa_need_secondary_color function in
state.h, uses this to make decisions.  The next patch in this series
will add another dependency.  Ideally, this field would go away and be
replace by a flag or something.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 34db7a8c1e775aaefad7952133e087f1c1a569f6)

src/mesa/main/state.c

index b910543..c59eff7 100644 (file)
@@ -259,6 +259,8 @@ update_program(struct gl_context *ctx)
       _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
                               (struct gl_fragment_program *)
                               fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+                              NULL);
    }
    else if (ctx->FragmentProgram._Enabled) {
       /* Use user-defined fragment program */
@@ -267,6 +269,8 @@ update_program(struct gl_context *ctx)
                                     NULL);
       _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
                                ctx->FragmentProgram.Current);
+      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+                              NULL);
    }
    else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
       /* Use fragment program generated from fixed-function state */
@@ -278,10 +282,15 @@ update_program(struct gl_context *ctx)
       _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
                               (struct gl_fragment_program *)
                                f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+                              (struct gl_fragment_program *)
+                               f->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
    }
    else {
       /* No fragment program */
       _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
+      _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram,
+                              NULL);
    }
 
    if (gsProg && gsProg->LinkStatus