When using packed vulkan-formats on little-endian systems, we need to
swap the components for the gallium formats. And since Zink isn't
big-endian safe yet, little-endian is the only endianess we care about
right now.
This fixes a bunch of piglit tests, amongs others:
- spec@arb_depth_texture@depth-level-clamp
- spec@arb_depth_texture@depthstencil-render-miplevels * d=z24
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels
- spec@arb_depth_texture@fbo-depth-gl_depth_component24-readpixels
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes:
8d46e35d16e ("zink: introduce opengl over vulkan")
(cherry picked from commit
b4d47e21d7004412a16c12b762239dbeee665752)
[PIPE_FORMAT_Z32_FLOAT] = VK_FORMAT_D32_SFLOAT,
[PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = VK_FORMAT_D32_SFLOAT_S8_UINT,
[PIPE_FORMAT_Z16_UNORM] = VK_FORMAT_D16_UNORM,
- [PIPE_FORMAT_X8Z24_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
+ [PIPE_FORMAT_Z24X8_UNORM] = VK_FORMAT_X8_D24_UNORM_PACK32,
[PIPE_FORMAT_Z24_UNORM_S8_UINT] = VK_FORMAT_D24_UNORM_S8_UINT,
// compressed formats