Get the latest device headers for SM5 and other features development.
v2: sync to newer bits (merge later commits)
v3: sync to even newer bits
Co-developed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Deepak Rawat <drawat.floss@gmail.com>
Signed-off-by: Neha Bhende <bhenden@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Thomas Hellström (VMware) <thomas_os@shipmail.org>
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 1998-2015 VMware, Inc.
+ * Copyright 1998-2020 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
-
- /*
- * Reserve some IDs to be used for the SM5 shader types.
- */
- SVGA_3D_CMD_DX_RESERVED1 = 1223,
- SVGA_3D_CMD_DX_RESERVED2 = 1224,
- SVGA_3D_CMD_DX_RESERVED3 = 1225,
+ SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
+ SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
+ SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
SVGA_3D_CMD_DX_MAX = 1227,
SVGA_3D_CMD_SCREEN_COPY = 1227,
- /*
- * Reserve some IDs to be used for video.
- */
- SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
- SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
- SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
- SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
- SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
- SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
- SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
- SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
+ SVGA_3D_CMD_RESERVED1 = 1228,
+ SVGA_3D_CMD_RESERVED2 = 1229,
+ SVGA_3D_CMD_RESERVED3 = 1230,
+ SVGA_3D_CMD_RESERVED4 = 1231,
+ SVGA_3D_CMD_RESERVED5 = 1232,
+ SVGA_3D_CMD_RESERVED6 = 1233,
+ SVGA_3D_CMD_RESERVED7 = 1234,
+ SVGA_3D_CMD_RESERVED8 = 1235,
SVGA_3D_CMD_GROW_OTABLE = 1236,
SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
- SVGA_3D_CMD_MAX = 1245,
+ SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
+ SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
+ SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
+ SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
+ SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
+ SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
+
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
+ SVGA_3D_CMD_DX_DISPATCH = 1253,
+ SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
+
+ SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
+ SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256,
+ SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
+ SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
+
+ SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
+ SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
+ SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
+ SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
+ SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
+ SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
+
+ SVGA_3D_CMD_RESERVED2_1 = 1265,
+
+ SVGA_3D_CMD_RESERVED2_2 = 1266,
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
+ SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
+ SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
+ SVGA_3D_CMD_RESERVED2_3 = 1270,
+ SVGA_3D_CMD_RESERVED2_4 = 1271,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
+ SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
+ SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
+ SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
+
+ SVGA_3D_CMD_MAX = 1278,
SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
+
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
* numMipLevels set to 0.
*/
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
+
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
+
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdSurfaceStretchBltNonMSToMS;
+/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dStretchBltMode mode;
SVGAGuestImage guest;
SVGA3dSurfaceImageId host;
SVGA3dTransferType transfer;
+
/*
* Followed by variable number of SVGA3dCopyBox structures. For consistency
* in all clipping logic and coordinate translation, we define the
uint32 indexBufferSid; /* Valid index buffer sid. */
uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
- /* always 0 for DX9 guests, non-zero for OpenGL */
+ /* always 0 for pre SM guests, non-zero for OpenGL */
/* guests. We can't represent non-multiple of */
/* stride offsets in D3D9Renderer... */
uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
SVGA3dLogicOp logicOp;
+ SVGA3dLogicOpRop3 logicOpRop3;
/* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
uint32 color;
uint32 flags;
SVGA3dBox srcBox;
- SVGA3dBox dstBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
uint16 mode;
uint16 flags;
SVGA3dBox srcBox;
- SVGA3dBox dstBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
SVGA3dSurfaceImageId dst;
uint32 color;
SVGA3dLogicOp logicOp;
+ SVGA3dLogicOpRop3 logicOpRop3;
/* Followed by variable number of SVGA3dRect structures. */
}
#include "vmware_pack_end.h"
uint32 alphaVal;
uint32 flags;
SVGA3dBox srcBox;
- SVGA3dBox dstBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
SVGA3dSurface2Flags surface2Flags;
uint8 multisamplePattern;
uint8 qualityLevel;
- uint8 pad0[2];
- uint32 pad1[3];
+ uint16 bufferByteStride;
+ float minLOD;
+ uint32 pad0[2];
}
#include "vmware_pack_end.h"
SVGAOTableSurfaceEntry;
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
- PPN baseAddress;
+ PPN32 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
struct SVGA3dCmdDefineGBMob {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
- PPN base;
+ PPN32 base;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
-
/*
* Define a memory object (Mob) in the OTable with a PPN64 base.
*/
SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
/*
+ * Defines a guest-backed surface, adding buffer byte stride.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDefineGBSurface_v4 {
+ uint32 sid;
+ SVGA3dSurfaceAllFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dMSPattern multisamplePattern;
+ SVGA3dMSQualityLevel qualityLevel;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 bufferByteStride;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
+
+/*
* Destroy a guest-backed surface.
*/
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 sid;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
+
#endif /* _SVGA3D_CMD_H_ */
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 1998-2015 VMware, Inc.
+ * Copyright 1998-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
#include "includeCheck.h"
+#include "svga3d_types.h"
+
/*
* 3D Hardware Version
*
* DevCap indexes.
*/
-typedef enum {
- SVGA3D_DEVCAP_INVALID = ((uint32)-1),
- SVGA3D_DEVCAP_3D = 0,
- SVGA3D_DEVCAP_MAX_LIGHTS = 1,
-
- /*
- * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
- * fixed-function texture units available. Each of these units
- * work in both FFP and Shader modes, and they support texture
- * transforms and texture coordinates. The host may have additional
- * texture image units that are only usable with shaders.
- */
- SVGA3D_DEVCAP_MAX_TEXTURES = 2,
- SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
- SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
- SVGA3D_DEVCAP_VERTEX_SHADER = 5,
- SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
- SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
- SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
- SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
- SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
- SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
- SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
- SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
- SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
- SVGA3D_DEVCAP_QUERY_TYPES = 15,
- SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
- SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
- SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
- SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
- SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
- SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
- SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
- SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
- SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
- SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
- SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
- SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
- SVGA3D_DEVCAP_TEXTURE_OPS = 31,
- SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
- SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
- SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
- SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
- SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
- SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
- SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
- SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
- SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
- SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
- SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
- SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
- SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
- SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
- SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
- SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
- SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
- SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
- SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
- SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
- SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
- SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
-
- /*
- * There is a hole in our devcap definitions for
- * historical reasons.
- *
- * Define a constant just for completeness.
- */
- SVGA3D_DEVCAP_MISSING62 = 62,
-
- SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
-
- /*
- * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
- * render targets. This does not include the depth or stencil targets.
- */
- SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
-
- SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
- SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
- SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
- SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
- SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD4 = 70,
- SVGA3D_DEVCAP_DEAD5 = 71,
- SVGA3D_DEVCAP_DEAD7 = 72,
- SVGA3D_DEVCAP_DEAD6 = 73,
-
- SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
- SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
- SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
-
- /*
- * This is the maximum number of SVGA context IDs that the guest
- * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
- */
- SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
-
- /*
- * This is the maximum number of SVGA surface IDs that the guest
- * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
- */
- SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
-
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
- SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
- SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
-
- SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
- SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD1 = 84,
-
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
- * ored together, one for every type of video decoding supported.
- */
- SVGA3D_DEVCAP_VIDEO_DECODE = 85,
-
- /*
- * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
- * ored together, one for every type of video processing supported.
- */
- SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
-
- SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
- SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
- SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
- SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
-
- SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
-
- /*
- * Does the host support the SVGA logic ops commands?
- */
- SVGA3D_DEVCAP_LOGICOPS = 92,
-
- /*
- * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
- */
- SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
-
- /*
- * Deprecated.
- */
- SVGA3D_DEVCAP_DEAD2 = 94,
-
- /*
- * Does the device support DXContexts?
- */
- SVGA3D_DEVCAP_DXCONTEXT = 95,
-
- /*
- * What is the maximum size of a texture array?
- *
- * (Even if this cap is zero, cubemaps are still allowed.)
- */
- SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
-
- /*
- * What is the maximum number of vertex buffers or vertex input registers
- * that can be expected to work correctly with a DXContext?
- *
- * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
- * anything in excess of this cap is not guaranteed to render correctly.
- *
- * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
- * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
- * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
- * but only the registers up to this cap value are guaranteed to render
- * correctly.
- *
- * If guest-drivers are able to expose a lower-limit, it's recommended
- * that they clamp to this value. Otherwise, the host will make a
- * best-effort on case-by-case basis if guests exceed this.
- */
- SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
-
- /*
- * What is the maximum number of constant buffers that can be expected to
- * work correctly with a DX context?
- *
- * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
- * anything in excess of this cap is not guaranteed to render correctly.
- *
- * If guest-drivers are able to expose a lower-limit, it's recommended
- * that they clamp to this value. Otherwise, the host will make a
- * best-effort on case-by-case basis if guests exceed this.
- */
- SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
-
- /*
- * Does the device support provoking vertex control?
- *
- * If this cap is present, the provokingVertexLast field in the
- * rasterizer state is enabled. (Guests can then set it to FALSE,
- * meaning that the first vertex is the provoking vertex, or TRUE,
- * meaning that the last verteix is the provoking vertex.)
- *
- * If this cap is FALSE, then guests should set the provokingVertexLast
- * to FALSE, otherwise rendering behavior is undefined.
- */
- SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
-
- SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
- SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
- SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
- SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
- SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
- SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
- SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
- SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
- SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
- SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
- SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
- SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
- SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
- SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
- SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
- SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
- SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
- SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
- SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
- SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 = 122,
- SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
- SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
- SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
- SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
- SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
- SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
- SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
- SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
- SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
- SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
- SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
- SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
- SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
- SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
- SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
- SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
- SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
- SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
- SVGA3D_DEVCAP_DXFMT_UYVY = 141,
- SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
- SVGA3D_DEVCAP_DXFMT_NV12 = 143,
- SVGA3D_DEVCAP_DXFMT_AYUV = 144,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
- SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
- SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
- SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
- SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
- SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
- SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 = 161,
- SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT = 162,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
- SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
- SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
- SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
- SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
- SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
- SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
- SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
- SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
- SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
- SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
- SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 = 180,
- SVGA3D_DEVCAP_DXFMT_X24_G8_UINT = 181,
- SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
- SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
- SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
- SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
- SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
- SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
- SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
- SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
- SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
- SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
- SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
- SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
- SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
- SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
- SVGA3D_DEVCAP_DXFMT_P8 = 196,
- SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
- SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
- SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
- SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
- SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
- SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
- SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
- SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
- SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
- SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
- SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
- SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
- SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
- SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
- SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
- SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
- SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
- SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
- SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
- SVGA3D_DEVCAP_DXFMT_YV12 = 220,
- SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
- SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
- SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
- SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
- SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
- SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
- SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
- SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
- SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
- SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
- SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
- SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
- SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
- SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
- SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
- SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
- SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
- SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
- SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
- SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
- SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
- SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
-
- /*
- * Advertises shaderModel 4.1 support, independent blend-states,
- * cube-map arrays, and a higher vertex input registers limit.
- *
- * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
- */
- SVGA3D_DEVCAP_SM41 = 244,
-
- SVGA3D_DEVCAP_MULTISAMPLE_2X = 245,
- SVGA3D_DEVCAP_MULTISAMPLE_4X = 246,
-
- SVGA3D_DEVCAP_MAX /* This must be the last index. */
-} SVGA3dDevCapIndex;
+typedef uint32 SVGA3dDevCapIndex;
+
+#define SVGA3D_DEVCAP_INVALID ((uint32)-1)
+#define SVGA3D_DEVCAP_3D 0
+#define SVGA3D_DEVCAP_MAX_LIGHTS 1
+
+/*
+ * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
+ * fixed-function texture units available. Each of these units
+ * work in both FFP and Shader modes, and they support texture
+ * transforms and texture coordinates. The host may have additional
+ * texture image units that are only usable with shaders.
+ */
+#define SVGA3D_DEVCAP_MAX_TEXTURES 2
+#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3
+#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4
+#define SVGA3D_DEVCAP_VERTEX_SHADER 5
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6
+#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7
+#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8
+#define SVGA3D_DEVCAP_S23E8_TEXTURES 9
+#define SVGA3D_DEVCAP_S10E5_TEXTURES 10
+#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11
+#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12
+#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13
+#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14
+#define SVGA3D_DEVCAP_QUERY_TYPES 15
+#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16
+#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17
+#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18
+#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19
+#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20
+#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21
+#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23
+#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24
+#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25
+#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29
+#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30
+#define SVGA3D_DEVCAP_TEXTURE_OPS 31
+#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32
+#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33
+#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34
+#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35
+#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36
+#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37
+#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40
+#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41
+#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49
+#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51
+#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52
+#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53
+#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54
+#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56
+#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58
+#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60
+#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61
+
+/*
+ * There is a hole in our devcap definitions for
+ * historical reasons.
+ *
+ * Define a constant just for completeness.
+ */
+#define SVGA3D_DEVCAP_MISSING62 62
+
+#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63
+
+/*
+ * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
+ * render targets. This does not include the depth or stencil targets.
+ */
+#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64
+
+#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65
+#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66
+#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67
+#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68
+#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD4 70
+#define SVGA3D_DEVCAP_DEAD5 71
+#define SVGA3D_DEVCAP_DEAD7 72
+#define SVGA3D_DEVCAP_DEAD6 73
+
+#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74
+#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75
+#define SVGA3D_DEVCAP_DEAD10 76
+
+/*
+ * This is the maximum number of SVGA context IDs that the guest
+ * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
+ */
+#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77
+
+/*
+ * This is the maximum number of SVGA surface IDs that the guest
+ * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
+ */
+#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78
+
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80
+#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81
+
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82
+#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD1 84
+#define SVGA3D_DEVCAP_DEAD8 85
+#define SVGA3D_DEVCAP_DEAD9 86
+
+#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */
+#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */
+#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */
+#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */
+
+#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD3 92
+
+/*
+ * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
+ */
+#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD2 94
+
+/*
+ * Does the device support DXContexts?
+ */
+#define SVGA3D_DEVCAP_DXCONTEXT 95
+
+/*
+ * Deprecated.
+ */
+#define SVGA3D_DEVCAP_DEAD11 96
+
+/*
+ * What is the maximum number of vertex buffers or vertex input registers
+ * that can be expected to work correctly with a DXContext?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS
+ * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or
+ * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1,
+ * but only the registers up to this cap value are guaranteed to render
+ * correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value. Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
+ */
+#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97
+
+/*
+ * What is the maximum number of constant buffers that can be expected to
+ * work correctly with a DX context?
+ *
+ * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but
+ * anything in excess of this cap is not guaranteed to render correctly.
+ *
+ * If guest-drivers are able to expose a lower-limit, it's recommended
+ * that they clamp to this value. Otherwise, the host will make a
+ * best-effort on case-by-case basis if guests exceed this.
+ */
+#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98
+
+/*
+ * Does the device support provoking vertex control?
+ *
+ * If this cap is present, the provokingVertexLast field in the
+ * rasterizer state is enabled. (Guests can then set it to FALSE,
+ * meaning that the first vertex is the provoking vertex, or TRUE,
+ * meaning that the last verteix is the provoking vertex.)
+ *
+ * If this cap is FALSE, then guests should set the provokingVertexLast
+ * to FALSE, otherwise rendering behavior is undefined.
+ */
+#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99
+
+#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100
+#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101
+#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102
+#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103
+#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104
+#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105
+#define SVGA3D_DEVCAP_DXFMT_Z_D32 106
+#define SVGA3D_DEVCAP_DXFMT_Z_D16 107
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108
+#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112
+#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113
+#define SVGA3D_DEVCAP_DXFMT_DXT1 114
+#define SVGA3D_DEVCAP_DXFMT_DXT2 115
+#define SVGA3D_DEVCAP_DXFMT_DXT3 116
+#define SVGA3D_DEVCAP_DXFMT_DXT4 117
+#define SVGA3D_DEVCAP_DXFMT_DXT5 118
+#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119
+#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120
+#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123
+#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124
+#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125
+#define SVGA3D_DEVCAP_DXFMT_V8U8 126
+#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127
+#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128
+#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129
+#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130
+#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131
+#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132
+#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133
+#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134
+#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135
+#define SVGA3D_DEVCAP_DXFMT_BUFFER 136
+#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137
+#define SVGA3D_DEVCAP_DXFMT_V16U16 138
+#define SVGA3D_DEVCAP_DXFMT_G16R16 139
+#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140
+#define SVGA3D_DEVCAP_DXFMT_UYVY 141
+#define SVGA3D_DEVCAP_DXFMT_YUY2 142
+#define SVGA3D_DEVCAP_DXFMT_NV12 143
+#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155
+#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156
+#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157
+#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158
+#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161
+#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164
+#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170
+#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173
+#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174
+#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175
+#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176
+#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177
+#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178
+#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179
+#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180
+#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181
+#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183
+#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185
+#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186
+#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187
+#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188
+#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189
+#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190
+#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191
+#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192
+#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193
+#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194
+#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195
+#define SVGA3D_DEVCAP_DXFMT_P8 196
+#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197
+#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198
+#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199
+#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201
+#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203
+#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205
+#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206
+#define SVGA3D_DEVCAP_DXFMT_ATI1 207
+#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208
+#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209
+#define SVGA3D_DEVCAP_DXFMT_ATI2 210
+#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216
+#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217
+#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218
+#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219
+#define SVGA3D_DEVCAP_DXFMT_YV12 220
+#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222
+#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223
+#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224
+#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225
+#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226
+#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227
+#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228
+#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229
+#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230
+#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231
+#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232
+#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233
+#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234
+#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235
+#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236
+#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237
+#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238
+#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240
+#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241
+#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242
+#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243
+
+/*
+ * Advertises shaderModel 4.1 support, independent blend-states,
+ * cube-map arrays, and a higher vertex input registers limit.
+ *
+ * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.)
+ */
+#define SVGA3D_DEVCAP_SM41 244
+#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245
+#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246
+
+/*
+ * Indicates that the device has rendering support for
+ * the full multisample quality. If this cap is not present,
+ * the host may or may not support full quality rendering.
+ *
+ * See also SVGA_REG_MS_HINT_RESOLVED.
+ */
+#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247
+
+/*
+ * Advertises support for the SVGA3D LogicOps commands.
+ */
+#define SVGA3D_DEVCAP_LOGICOPS 248
+
+/*
+ * Advertises support for using logicOps in the DXBlendStates.
+ */
+#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249
+
+/*
+* Note DXFMT range is now non-contiguous.
+*/
+#define SVGA3D_DEVCAP_RESERVED_1 250
+#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251
+#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252
+#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253
+#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255
+#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256
+#define SVGA3D_DEVCAP_RESERVED_2 257
+
+#define SVGA3D_DEVCAP_SM5 258
+#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259
+
+/* This must be the last index. */
+#define SVGA3D_DEVCAP_MAX 260
/*
* Bit definitions for DXFMT devcaps
#define SVGA3D_DXFMT_MAX (1 << 10)
typedef union {
- Bool b;
+ SVGA3dBool b;
uint32 u;
- int32 i;
- float f;
+ int32 i;
+ float f;
} SVGA3dDevCapResult;
#endif /* _SVGA3D_DEVCAPS_H_ */
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 2012-2015 VMware, Inc.
+ * Copyright 2012-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
#define SVGA3D_DX_MAX_SRVIEWS 128
#define SVGA3D_DX_MAX_CONSTBUFFERS 16
#define SVGA3D_DX_MAX_SAMPLERS 16
+#define SVGA3D_DX_MAX_CLASS_INSTANCES 253
#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
typedef uint32 SVGA3dShaderResourceViewId;
typedef uint32 SVGA3dRenderTargetViewId;
typedef uint32 SVGA3dDepthStencilViewId;
+typedef uint32 SVGA3dUAViewId;
typedef uint32 SVGA3dShaderId;
typedef uint32 SVGA3dElementLayoutId;
float value[4];
} SVGA3dRGBAFloat;
+typedef union {
+ struct {
+ uint32 r;
+ uint32 g;
+ uint32 b;
+ uint32 a;
+ };
+
+ uint32 value[4];
+} SVGA3dRGBAUint32;
+
typedef
#include "vmware_pack_begin.h"
struct {
#include "vmware_pack_end.h"
SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */
+typedef union {
+ struct {
+ uint32 cbOffset : 12;
+ uint32 cbId : 4;
+ uint32 baseSamp : 4;
+ uint32 baseTex : 7;
+ uint32 reserved : 5;
+ };
+ uint32 value;
+} SVGA3dIfaceData;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetShaderIface {
+ SVGA3dShaderType type;
+ uint32 numClassInstances;
+ uint32 index;
+ uint32 iface;
+ SVGA3dIfaceData data;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindShaderIface {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetSamplers {
typedef
#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
+ SVGA3dSurfaceId argsBufferSid;
+ uint32 byteOffsetForArgs;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawIndexedInstancedIndirect;
+/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDrawInstancedIndirect {
+ SVGA3dSurfaceId argsBufferSid;
+ uint32 byteOffsetForArgs;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDrawInstancedIndirect;
+/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */
+
+typedef
+#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDrawAuto {
uint32 pad0;
}
typedef
#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDispatch {
+ uint32 threadGroupCountX;
+ uint32 threadGroupCountY;
+ uint32 threadGroupCountZ;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDispatch;
+/* SVGA_3D_CMD_DX_DISPATCH */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDispatchIndirect {
+ SVGA3dSurfaceId argsBufferSid;
+ uint32 byteOffsetForArgs;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDispatchIndirect;
+/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */
+
+typedef
+#include "vmware_pack_begin.h"
struct SVGA3dCmdDXSetInputLayout {
SVGA3dElementLayoutId elementLayoutId;
}
uint32 offset; /* Starting offset */
uint32 intOffset; /* Internal offset */
uint32 vertexCount; /* vertices written */
- uint32 sizeInBytes; /* max bytes to write */
+ uint32 dead;
}
#include "vmware_pack_end.h"
SVGA3dDXSOState;
SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */
+#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
+#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
+typedef uint32 SVGA3dTransferToBufferFlags;
+
+/*
+ * Raw byte wise transfer to a buffer surface from another surface
+ * of the requested box. Supported if SVGA_CAP_DX2 is set. This
+ * command does not take a context.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXTransferToBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dBox srcBox;
+ SVGA3dSurfaceId destSid;
+ uint32 destOffset;
+ uint32 destPitch;
+ uint32 destSlicePitch;
+ SVGA3dTransferToBufferFlags flags;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXTransferToBuffer; /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */
+
+
/*
* Raw byte wise transfer from a buffer surface into another surface
* of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set.
typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
+/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */
+
+
+#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
+typedef uint32 SVGA3dBufferExFlags;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 firstElement;
uint32 numElements;
- uint32 flags;
+ SVGA3dBufferExFlags flags;
uint32 pad0;
} bufferex;
};
SVGA3dCmdDXDefineDepthStencilView;
/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */
+/*
+ * Version 2 needed in order to start validating and using the flags
+ * field. Unfortunately the device wasn't validating or using the
+ * flags field and the driver wasn't initializing it in shipped code,
+ * so a new version of the command is needed to allow that code to
+ * continue to work.
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineDepthStencilView_v2 {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineDepthStencilView_v2;
+/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyDepthStencilView {
SVGA3dCmdDXDestroyDepthStencilView;
/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */
+
+#define SVGA3D_UABUFFER_RAW (1 << 0)
+#define SVGA3D_UABUFFER_APPEND (1 << 1)
+#define SVGA3D_UABUFFER_COUNTER (1 << 2)
+typedef uint32 SVGA3dUABufferFlags;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ SVGA3dUABufferFlags flags;
+ uint32 padding0;
+ uint32 padding1;
+ } buffer;
+ struct {
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ uint32 padding0;
+ uint32 padding1;
+ } tex; /* 1d, 2d */
+ struct {
+ uint32 mipSlice;
+ uint32 firstW;
+ uint32 wSize;
+ uint32 padding0;
+ uint32 padding1;
+ } tex3D;
+ };
+}
+#include "vmware_pack_end.h"
+SVGA3dUAViewDesc;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dUAViewDesc desc;
+ uint32 structureCount;
+ uint32 pad[7];
+}
+#include "vmware_pack_end.h"
+SVGACOTableDXUAViewEntry;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineUAView {
+ SVGA3dUAViewId uaViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dUAViewDesc desc;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineUAView;
+/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDestroyUAView {
+ SVGA3dUAViewId uaViewId;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDestroyUAView;
+/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearUAViewUint {
+ SVGA3dUAViewId uaViewId;
+ SVGA3dRGBAUint32 value;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearUAViewUint;
+/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXClearUAViewFloat {
+ SVGA3dUAViewId uaViewId;
+ SVGA3dRGBAFloat value;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXClearUAViewFloat;
+/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXCopyStructureCount {
+ SVGA3dUAViewId srcUAViewId;
+ SVGA3dSurfaceId destSid;
+ uint32 destByteOffset;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXCopyStructureCount;
+/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetStructureCount {
+ SVGA3dUAViewId uaViewId;
+ uint32 structureCount;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetStructureCount;
+/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetUAViews {
+ uint32 uavSpliceIndex;
+ /* Followed by a variable number of SVGA3dUAViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetCSUAViews {
+ uint32 startIndex;
+ /* Followed by a variable number of SVGA3dUAViewId's. */
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dInputElementDesc {
struct {
uint32 elid;
uint32 numDescs;
- SVGA3dInputElementDesc desc[32];
+ SVGA3dInputElementDesc descs[32];
uint32 pad[62];
}
#include "vmware_pack_end.h"
uint8 lineStippleEnable;
uint8 lineStippleFactor;
uint16 lineStipplePattern;
- uint32 forcedSampleCount;
+ uint8 forcedSampleCount;
+ uint8 mustBeZero[3];
}
#include "vmware_pack_end.h"
SVGACOTableDXRasterizerStateEntry;
#include "vmware_pack_end.h"
SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */
+
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
+typedef uint32 SVGA3dDXSignatureSemanticName;
+
+#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
+typedef uint32 SVGA3dDXSignatureRegisterComponentType;
+
+#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
+typedef uint32 SVGA3dDXSignatureMinPrecision;
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXSignatureEntry {
+ uint32 registerIndex;
+ SVGA3dDXSignatureSemanticName semanticName;
+ uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */
+ SVGA3dDXSignatureRegisterComponentType componentType;
+ SVGA3dDXSignatureMinPrecision minPrecision;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXShaderSignatureEntry;
+
+#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
+
+/*
+ * The SVGA3dDXSignatureHeader structure is added after the shader
+ * body in the mob that is bound to the shader. It is followed by the
+ * specified number of SVGA3dDXSignatureEntry structures for each of
+ * the three types of signatures in the order (input, output, patch
+ * constants).
+ */
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dDXSignatureHeader {
+ uint32 headerVersion;
+ uint32 numInputSignatures;
+ uint32 numOutputSignatures;
+ uint32 numPatchConstantSignatures;
+}
+#include "vmware_pack_end.h"
+SVGA3dDXShaderSignatureHeader;
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDefineShader {
/*
* The maximum number of streamout decl's in each streamout entry.
*/
-#define SVGA3D_MAX_STREAMOUT_DECLS 64
+#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
+#define SVGA3D_MAX_STREAMOUT_DECLS 512
typedef
#include "vmware_pack_begin.h"
#include "vmware_pack_begin.h"
struct SVGAOTableStreamOutputEntry {
uint32 numOutputStreamEntries;
- SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
- uint32 pad[250];
+ uint32 numOutputStreamStrides;
+ uint32 mobid;
+ uint32 offsetInBytes;
+ uint8 usesMob;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 pad2[246];
}
#include "vmware_pack_end.h"
SVGACOTableDXStreamOutputEntry;
struct SVGA3dCmdDXDefineStreamOutput {
SVGA3dStreamOutputId soid;
uint32 numOutputStreamEntries;
- SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS];
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
uint32 rasterizedStream;
}
#include "vmware_pack_end.h"
SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */
+/*
+ * Version 2 needed in order to start validating and using the
+ * rasterizedStream field. Unfortunately the device wasn't validating
+ * or using this field and the driver wasn't initializing it in shipped
+ * code, so a new version of the command is needed to allow that code
+ * to continue to work. Also added new numOutputStreamStrides field.
+ */
+
+#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXDefineStreamOutputWithMob {
+ SVGA3dStreamOutputId soid;
+ uint32 numOutputStreamEntries;
+ uint32 numOutputStreamStrides;
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXDefineStreamOutputWithMob;
+/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXBindStreamOutput {
+ SVGA3dStreamOutputId soid;
+ uint32 mobid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXDestroyStreamOutput {
typedef
#include "vmware_pack_begin.h"
+struct SVGA3dCmdDXSetMinLOD {
+ SVGA3dSurfaceId sid;
+ float minLOD;
+}
+#include "vmware_pack_end.h"
+SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */
+
+typedef
+#include "vmware_pack_begin.h"
struct {
uint64 value;
uint32 mobId;
uint32 rasterizerStateId;
uint32 depthStencilViewId;
uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS];
- uint32 unorderedAccessViewIds[SVGA3D_MAX_UAVIEWS];
} renderState;
+ uint32 pad0[8];
+
struct {
uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
uint32 soid;
} streamOut;
- uint32 pad0[11];
+
+ uint32 pad1[10];
+
+ uint32 uavSpliceIndex;
uint8 numViewports;
uint8 numScissorRects;
- uint16 pad1[1];
+ uint16 pad2[1];
- uint32 pad2[3];
+ uint32 pad3[3];
SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
- uint32 pad3[32];
+ uint32 pad4[32];
SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
- uint32 pad4[64];
+ uint32 pad5[64];
struct {
uint32 queryID;
uint32 value;
} predication;
- uint32 pad5[2];
+ SVGAMobId shaderIfaceMobid;
+ uint32 shaderIfaceOffset;
struct {
uint32 shaderId;
SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
- uint32 pad7[380];
+
+ uint32 pad7[64];
+
+ uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+ uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+
+ uint32 pad8[188];
}
#include "vmware_pack_end.h"
SVGADXContextMobFormat;
+/*
+ * There is conflicting documentation on max class instances (253 vs 256). The
+ * lower value is the one used throughout the device, but since mob format is
+ * more involved to increase if needed, conservatively use the higher one here.
+ */
+#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
+
+typedef
+#include "vmware_pack_begin.h"
+struct SVGADXShaderIfaceMobFormat {
+ struct {
+ uint32 numClassInstances;
+ uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+ SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+ } shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
+
+ uint32 pad0[1018];
+}
+#include "vmware_pack_end.h"
+SVGADXShaderIfaceMobFormat;
+
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDXTempSetContext {
/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
- * Copyright 2007-2015 VMware, Inc.
+ * Copyright 2007-2019 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
#include "includeCheck.h"
#define SVGA3D_NUM_CLIPPLANES 6
+#define SVGA3D_MAX_CONTEXT_IDS 256
+#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
+
+/*
+ * While there are separate bind-points for RenderTargetViews and
+ * UnorderedAccessViews in a DXContext, there is in fact one shared
+ * semantic space that the guest-driver can use on any given draw call.
+ * So there are really only 8 slots that can be spilt up between them, with the
+ * spliceIndex controlling where the UAV's sit in the collapsed array.
+ */
#define SVGA3D_MAX_RENDER_TARGETS 8
#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
#define SVGA3D_MAX_UAVIEWS 8
-#define SVGA3D_MAX_CONTEXT_IDS 256
-#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
+#define SVGA3D_DX11_1_MAX_UAVIEWS 64
+
+/*
+ * Maximum canonical size of a surface in host-backed mode (pre-GBObjects).
+ */
+#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
/*
* Maximum ID a shader can be assigned on a given context.
#define SVGA3D_NUM_TEXTURE_UNITS 32
#define SVGA3D_NUM_LIGHTS 8
+#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32
+
/*
* Maximum size in dwords of shader text the SVGA device will allow.
* Currently 8 MB.
#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
sizeof(uint32))
+/*
+ * The maximum value of threadGroupCount in each dimension
+ */
+#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
+
#define SVGA3D_MAX_CLIP_PLANES 6
/*
/*
* Maximum number of array indexes in a GB surface (with DX enabled).
*/
-#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
+#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
+#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
/*
* The maximum number of vertex arrays we're guaranteed to support in
*/
#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+/*
+ * The maximum number of samples that can be contained in a surface.
+ */
+#define SVGA3D_MAX_SAMPLES 8
+
#endif /* _SVGA3D_LIMITS_H_ */
SVGA3DBLOCKDESC_BC3 = 1 << 26,
SVGA3DBLOCKDESC_BC4 = 1 << 27,
SVGA3DBLOCKDESC_BC5 = 1 << 28,
+ SVGA3DBLOCKDESC_BC6H = 1 << 29,
+ SVGA3DBLOCKDESC_BC7 = 1 << 30,
SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA |
SVGA3DBLOCKDESC_UINT |
SVGA3DBLOCKDESC_COMP_UNORM,
SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 |
SVGA3DBLOCKDESC_COMP_SNORM,
+ SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS = SVGA3DBLOCKDESC_BC6H |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC6H_COMP_UF16 = SVGA3DBLOCKDESC_BC6H |
+ SVGA3DBLOCKDESC_COMPRESSED,
+ SVGA3DBLOCKDESC_BC6H_COMP_SF16 = SVGA3DBLOCKDESC_BC6H |
+ SVGA3DBLOCKDESC_COMPRESSED,
+ SVGA3DBLOCKDESC_BC7_COMP_TYPELESS = SVGA3DBLOCKDESC_BC7 |
+ SVGA3DBLOCKDESC_COMP_TYPELESS,
+ SVGA3DBLOCKDESC_BC7_COMP_UNORM = SVGA3DBLOCKDESC_BC7 |
+ SVGA3DBLOCKDESC_COMP_UNORM,
+ SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC7_COMP_UNORM |
+ SVGA3DBLOCKDESC_SRGB,
SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_YUV_VIDEO |
SVGA3DBLOCKDESC_PLANAR_YUV |
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
- {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_UVL,
+ {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 3, 3,
{{8}, {8}, {8}, {0}},
{{16}, {8}, {0}, {0}}},
{{0}, {0}, {48}, {0}},
{{0}, {0}, {0}, {0}}},
- {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
+ {SVGA3D_FORMAT_DEAD2, SVGA3DBLOCKDESC_NONE,
{1, 1, 1}, 4, 4,
{{8}, {8}, {8}, {8}},
{{0}, {8}, {16}, {24}}},
{4, 4, 1}, 16, 16,
{{0}, {0}, {128}, {0}},
{{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_B4G4R4A4_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM,
+ {1, 1, 1}, 2, 2,
+ {{4}, {4}, {4}, {4}},
+ {{0}, {4}, {8}, {12}}},
+
+ {SVGA3D_BC6H_TYPELESS, SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS,
+ {4, 4, 1}, 16, 16,
+ {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC6H_UF16, SVGA3DBLOCKDESC_BC6H_COMP_UF16,
+ {4, 4, 1}, 16, 16,
+ {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC6H_SF16, SVGA3DBLOCKDESC_BC6H_COMP_SF16,
+ {4, 4, 1}, 16, 16,
+ {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC7_TYPELESS, SVGA3DBLOCKDESC_BC7_COMP_TYPELESS,
+ {4, 4, 1}, 16, 16,
+ {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC7_UNORM, SVGA3DBLOCKDESC_BC7_COMP_UNORM,
+ {4, 4, 1}, 16, 16,
+ {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_BC7_UNORM_SRGB, SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB,
+ {4, 4, 1}, 16, 16,
+ {{0}, {0}, {128}, {0}},
+ {{0}, {0}, {0}, {0}}},
+
+ {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV,
+ {1, 1, 1}, 4, 4,
+ {{8}, {8}, {8}, {8}},
+ {{0}, {8}, {16}, {24}}},
};
static inline u32 clamped_umul32(u32 a, u32 b)
typedef
#include "vmware_pack_begin.h"
struct {
+ int32 x;
+ int32 y;
+ int32 z;
+ int32 w;
+ int32 h;
+ int32 d;
+}
+#include "vmware_pack_end.h"
+SVGA3dSignedBox;
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
uint32 x;
uint32 y;
uint32 z;
/* Planar video formats */
SVGA3D_NV12 = 44,
- /* Video format with alpha */
- SVGA3D_AYUV = 45,
+ SVGA3D_FORMAT_DEAD2 = 45,
SVGA3D_R32G32B32A32_TYPELESS = 46,
SVGA3D_R32G32B32A32_UINT = 47,
SVGA3D_B8G8R8X8_UNORM = 142,
SVGA3D_BC4_UNORM = 143,
SVGA3D_BC5_UNORM = 144,
+ SVGA3D_B4G4R4A4_UNORM = 145,
+
+ /* DX11 compressed formats */
+ SVGA3D_BC6H_TYPELESS = 146,
+ SVGA3D_BC6H_UF16 = 147,
+ SVGA3D_BC6H_SF16 = 148,
+ SVGA3D_BC7_TYPELESS = 149,
+ SVGA3D_BC7_UNORM = 150,
+ SVGA3D_BC7_UNORM_SRGB = 151,
+
+ /* Video format with alpha */
+ SVGA3D_AYUV = 152,
SVGA3D_FORMAT_MAX
} SVGA3dSurfaceFormat;
#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
-#define SVGA3D_SURFACE_MASKABLE_ANTIALIAS (CONST64U(1) << 9)
+#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
-#define SVGA3D_SURFACE_DECODE_RENDERTARGET (CONST64U(1) << 11)
+#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
/*
* Is this surface using a base-level pitch for it's mob backing?
* Setting this flag allow this surface to be used with the
* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for
* buffer surfaces, and no bind flags are allowed to be set on surfaces
- * with this flag.
+ * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER.
*/
#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
*/
#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
-#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 33)
+/*
+ * Specified that the surface is allowed to be bound to a UAView.
+ */
+#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
+
+/*
+ * Setting this flag allow this surface to be used with the
+ * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for
+ * buffer surfaces, and no bind flags are allowed to be set on surfaces
+ * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER.
+ */
+#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
+
+#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
+
+/*
+ * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW
+ */
+#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
+#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
+
+#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
+#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
+
+#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40)
/*
* Surface flags types:
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_MULTISAMPLE \
+ SVGA3D_SURFACE_RESERVED1 | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
( SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE \
)
#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
( SVGA3D_SURFACE_CUBEMAP | \
- SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_MULTISAMPLE \
+ SVGA3D_SURFACE_RESERVED1 | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_RESERVED1 | \
SVGA3D_SURFACE_MULTISAMPLE \
)
SVGA3D_SURFACE_STAGING_DOWNLOAD | \
SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
- SVGA3D_SURFACE_MULTISAMPLE \
+ SVGA3D_SURFACE_RESERVED1 | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
SVGA3D_SURFACE_AUTOGENMIPMAPS | \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
- SVGA3D_SURFACE_MASKABLE_ANTIALIAS | \
+ SVGA3D_SURFACE_DEAD2 | \
SVGA3D_SURFACE_ARRAY | \
SVGA3D_SURFACE_MULTISAMPLE | \
- SVGA3D_SURFACE_MOB_PITCH \
+ SVGA3D_SURFACE_MOB_PITCH | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
)
#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
SVGA3D_SURFACE_VOLUME | \
SVGA3D_SURFACE_1D | \
SVGA3D_SURFACE_SCREENTARGET | \
- SVGA3D_SURFACE_MOB_PITCH \
+ SVGA3D_SURFACE_MOB_PITCH | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_RESERVED1 | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS \
)
-#define SVGA3D_SURFACE_DX_ONLY_MASK \
- ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
- SVGA3D_SURFACE_STAGING_UPLOAD | \
- SVGA3D_SURFACE_STAGING_DOWNLOAD | \
- SVGA3D_SURFACE_TRANSFER_FROM_BUFFER \
+#define SVGA3D_SURFACE_DX_ONLY_MASK \
+ ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER \
)
#define SVGA3D_SURFACE_STAGING_MASK \
SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
SVGA3D_SURFACE_BIND_RENDER_TARGET | \
SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
- SVGA3D_SURFACE_BIND_STREAM_OUTPUT \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS \
+ )
+
+#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_HINT_STATIC | \
+ SVGA3D_SURFACE_HINT_DYNAMIC | \
+ SVGA3D_SURFACE_HINT_INDEXBUFFER | \
+ SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
+ SVGA3D_SURFACE_HINT_TEXTURE | \
+ SVGA3D_SURFACE_HINT_RENDERTARGET | \
+ SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
+ SVGA3D_SURFACE_HINT_WRITEONLY | \
+ SVGA3D_SURFACE_DEAD2 | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_HINT_RT_LOCKABLE | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_SCREENTARGET | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_RENDER_TARGET | \
+ SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_INACTIVE | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
+ )
+
+#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \
+ SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
+ SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
+ SVGA3D_SURFACE_DEAD2 | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_INACTIVE | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_VADECODE | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
+ )
+
+#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_HINT_INDEXBUFFER | \
+ SVGA3D_SURFACE_HINT_VERTEXBUFFER | \
+ SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \
+ SVGA3D_SURFACE_DEAD2 | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_SCREENTARGET | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_STAGING_UPLOAD | \
+ SVGA3D_SURFACE_STAGING_DOWNLOAD | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_LOGICOPS | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
+ )
+
+#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
+ ( SVGA3D_SURFACE_CUBEMAP | \
+ SVGA3D_SURFACE_DEAD2 | \
+ SVGA3D_SURFACE_AUTOGENMIPMAPS | \
+ SVGA3D_SURFACE_VOLUME | \
+ SVGA3D_SURFACE_1D | \
+ SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
+ SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
+ SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
+ SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
+ SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
+ SVGA3D_SURFACE_VADECODE | \
+ SVGA3D_SURFACE_MULTISAMPLE | \
+ SVGA3D_SURFACE_BIND_UAVIEW | \
+ SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
+ SVGA3D_SURFACE_BIND_RAW_VIEWS | \
+ SVGA3D_SURFACE_BUFFER_STRUCTURED | \
+ SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
+ SVGA3D_SURFACE_RESOURCE_CLAMP \
)
+#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
+
+
+/*
+ * These are really the D3DFORMAT_OP defines from the wdk. We need
+ * them so that we can query the host for what the supported surface
+ * operations are (when we're using the D3D backend, in particular),
+ * and so we can send those operations to the guest.
+ */
typedef enum {
SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
- SVGA3D_PRIMITIVE_MAX
+ SVGA3D_PRIMITIVE_DX10_MAX = 11,
+ SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
+ SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
+ SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
+ SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
+ SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
+ SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
+ SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
+ SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
+ SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
+ SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
+ SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
+ SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
+ SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
+ SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
+ SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
+ SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
+ SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
+ SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
+ SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
+ SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
+ SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
+ SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
+ SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
+ SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
+ SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
+ SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
+ SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
+ SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
+ SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
+ SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
+ SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
+ SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
+ SVGA3D_PRIMITIVE_MAX = 43
} SVGA3dPrimitiveType;
typedef enum {
SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
- SVGA3D_QUERYTYPE_EVENT = 8,
- SVGA3D_QUERYTYPE_DX10_MAX = 9,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 9,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 10,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 11,
- SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 12,
- SVGA3D_QUERYTYPE_SOP_STREAM0 = 13,
- SVGA3D_QUERYTYPE_SOP_STREAM1 = 14,
- SVGA3D_QUERYTYPE_SOP_STREAM2 = 15,
- SVGA3D_QUERYTYPE_SOP_STREAM3 = 16,
+ SVGA3D_QUERYTYPE_DX10_MAX = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
+ SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
+ SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
+ SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
+ SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
+ SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
SVGA3D_QUERYTYPE_MAX
} SVGA3dQueryType;
SVGA3D_READ_HOST_VRAM = 2,
} SVGA3dTransferType;
-typedef enum {
- SVGA3D_LOGICOP_INVALID = 0,
- SVGA3D_LOGICOP_MIN = 1,
- SVGA3D_LOGICOP_COPY = 1,
- SVGA3D_LOGICOP_NOT = 2,
- SVGA3D_LOGICOP_AND = 3,
- SVGA3D_LOGICOP_OR = 4,
- SVGA3D_LOGICOP_XOR = 5,
- SVGA3D_LOGICOP_NXOR = 6,
- SVGA3D_LOGICOP_ROP3MIN = 30, /* 7-29 are reserved for future logic ops. */
- SVGA3D_LOGICOP_ROP3MAX = (SVGA3D_LOGICOP_ROP3MIN + 255),
- SVGA3D_LOGICOP_MAX = (SVGA3D_LOGICOP_ROP3MAX + 1),
-} SVGA3dLogicOp;
+#define SVGA3D_LOGICOP_INVALID 0
+#define SVGA3D_LOGICOP_MIN 1
+#define SVGA3D_LOGICOP_COPY 1
+#define SVGA3D_LOGICOP_NOT 2
+#define SVGA3D_LOGICOP_AND 3
+#define SVGA3D_LOGICOP_OR 4
+#define SVGA3D_LOGICOP_XOR 5
+#define SVGA3D_LOGICOP_NXOR 6
+#define SVGA3D_LOGICOP_ROP3 7
+#define SVGA3D_LOGICOP_MAX 8
+
+typedef uint16 SVGA3dLogicOp;
+
+#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1)
+#define SVGA3D_LOGICOP_ROP3_MIN 0
+#define SVGA3D_LOGICOP_ROP3_MAX 256
+
+typedef uint16 SVGA3dLogicOpRop3;
typedef
#include "vmware_pack_begin.h"
struct {
union {
struct {
- uint16 function; /* SVGA3dFogFunction */
- uint8 type; /* SVGA3dFogType */
- uint8 base; /* SVGA3dFogBase */
+ uint16 function; // SVGA3dFogFunction
+ uint8 type; // SVGA3dFogType
+ uint8 base; // SVGA3dFogBase
};
uint32 uintValue;
};
SVGA3D_MS_QUALITY_MAX = 2,
} SVGA3dMSQualityLevel;
+/*
+ * Screen Target Update Flags
+ */
+
+typedef enum SVGA3dFrameUpdateType {
+ SVGA3D_FRAME_END = 0,
+ SVGA3D_FRAME_PARTIAL = 1,
+ SVGA3D_FRAME_UNKNOWN = 2,
+ SVGA3D_FRAME_MAX = 3,
+} SVGA3dFrameUpdateType;
+
#endif /* _SVGA3D_TYPES_H_ */
/*
* Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned
- * cursor bypass mode. This is still supported, but no new guest
- * drivers should use it.
+ * cursor bypass mode.
*/
#define SVGA_CURSOR_ON_HIDE 0x0
#define SVGA_CURSOR_ON_SHOW 0x1
#define SVGA_IRQFLAG_ERROR 0x10 /* Error while processing commands */
/*
+ * The byte-size is the size of the actual cursor data,
+ * possibly after expanding it to the current bit depth.
+ *
+ * 40K is sufficient memory for two 32-bit planes for a 64 x 64 cursor.
+ *
+ * The dimension limit is a bound on the maximum width or height.
+ */
+#define SVGA_MAX_CURSOR_CMD_BYTES (40 * 1024)
+#define SVGA_MAX_CURSOR_CMD_DIMENSION 1024
+
+/*
* Registers
*/
SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */
SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */
SVGA_REG_GUEST_ID = 23, /* (Deprecated) */
- SVGA_REG_CURSOR_ID = 24, /* (Deprecated) */
+ SVGA_REG_DEAD = 24, /* Drivers should never write this. */
SVGA_REG_CURSOR_X = 25, /* (Deprecated) */
SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */
SVGA_REG_CURSOR_ON = 27, /* (Deprecated) */
SVGA_REG_MAX_PRIMARY_MEM = 50,
SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50,
- SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, /* Sugested limit on mob mem */
+ /*
+ * Legacy version of SVGA_REG_GBOBJECT_MEM_SIZE_KB for drivers that
+ * don't know how to convert to a 64-bit byte value without overflowing.
+ * (See SVGA_REG_GBOBJECT_MEM_SIZE_KB).
+ */
+ SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51,
+
SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */
SVGA_REG_CMD_PREPEND_LOW = 53,
SVGA_REG_CMD_PREPEND_HIGH = 54,
SVGA_REG_BLANK_SCREEN_TARGETS = 58,
SVGA_REG_CAP2 = 59,
SVGA_REG_DEVEL_CAP = 60,
- SVGA_REG_TOP = 61, /* Must be 1 more than the last register */
+
+ /*
+ * Allow the guest to hint to the device which driver is running.
+ *
+ * This should not generally change device behavior, but might be
+ * convenient to work-around specific bugs in guest drivers.
+ *
+ * Drivers should first write their id value into SVGA_REG_GUEST_DRIVER_ID,
+ * and then fill out all of the version registers that they have defined.
+ *
+ * After the driver has written all of the registers, they should
+ * then write the value SVGA_REG_GUEST_DRIVER_ID_SUBMIT to the
+ * SVGA_REG_GUEST_DRIVER_ID register, to signal that they have finished.
+ *
+ * The SVGA_REG_GUEST_DRIVER_ID values are defined below by the
+ * SVGARegGuestDriverId enum.
+ *
+ * The SVGA_REG_GUEST_DRIVER_VERSION fields are driver-specific,
+ * but ideally should encode a monotonically increasing number that allows
+ * the device to perform inequality checks against ranges of driver versions.
+ */
+ SVGA_REG_GUEST_DRIVER_ID = 61,
+ SVGA_REG_GUEST_DRIVER_VERSION1 = 62,
+ SVGA_REG_GUEST_DRIVER_VERSION2 = 63,
+ SVGA_REG_GUEST_DRIVER_VERSION3 = 64,
+ SVGA_REG_CURSOR_MOBID = 65,
+ SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66,
+ SVGA_REG_CURSOR_MAX_DIMENSION = 67,
+
+ SVGA_REG_FIFO_CAPS = 68,
+ SVGA_REG_FENCE = 69,
+
+ SVGA_REG_RESERVED1 = 70,
+ SVGA_REG_RESERVED2 = 71,
+ SVGA_REG_RESERVED3 = 72,
+ SVGA_REG_RESERVED4 = 73,
+ SVGA_REG_RESERVED5 = 74,
+ SVGA_REG_SCREENDMA = 75,
+
+ /*
+ * The maximum amount of guest-backed objects that the device can have
+ * resident at a time. Guest-drivers should keep their working set size
+ * below this limit for best performance.
+ *
+ * Note that this value is in kilobytes, and not bytes, because the actual
+ * number of bytes might be larger than can fit in a 32-bit register.
+ *
+ * PLEASE USE A 64-BIT VALUE WHEN CONVERTING THIS INTO BYTES.
+ * (See SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB).
+ */
+ SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76,
+
+ SVGA_REG_TOP = 77, /* Must be 1 more than the last register */
SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */
/* Next 768 (== 256*3) registers exist for colormap */
the use of the current SVGA driver. */
};
+
+/*
+ * Values for SVGA_REG_GUEST_DRIVER_ID.
+ */
+typedef enum SVGARegGuestDriverId {
+ SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0,
+ SVGA_REG_GUEST_DRIVER_ID_WDDM = 1,
+ SVGA_REG_GUEST_DRIVER_ID_LINUX = 2,
+ SVGA_REG_GUEST_DRIVER_ID_MAX,
+
+ SVGA_REG_GUEST_DRIVER_ID_SUBMIT = MAX_UINT32,
+} SVGARegGuestDriverId;
+
+
/*
* Guest memory regions (GMRs):
*
SVGA_CB_CONTEXT_0 = 0x0,
SVGA_CB_CONTEXT_1 = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */
SVGA_CB_CONTEXT_MAX = 0x2,
- SVGA_CB_CONTEXT_HP_MAX = 0x2,
} SVGACBContext;
* and must not be reused. Those capabilities will never be reported
* by new versions of the SVGA device.
*
- * XXX: Add longer descriptions for each capability, including a list
- * of the new features that each capability provides.
- *
* SVGA_CAP_IRQMASK --
* Provides device interrupts. Adds device register SVGA_REG_IRQMASK
* to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to
* Allow the IntraSurfaceCopy command.
*
* SVGA_CAP2_DX2 --
- * Allow the DefineGBSurface_v3, WholeSurfaceCopy.
+ * Allow the DefineGBSurface_v3, WholeSurfaceCopy, WriteZeroSurface, and
+ * HintZeroSurface commands, and the SVGA_REG_GUEST_DRIVER_ID register.
+ *
+ * SVGA_CAP2_GB_MEMSIZE_2 --
+ * Allow the SVGA_REG_GBOBJECT_MEM_SIZE_KB register.
+ *
+ * SVGA_CAP2_SCREENDMA_REG --
+ * Allow the SVGA_REG_SCREENDMA register.
+ *
+ * SVGA_CAP2_OTABLE_PTDEPTH_2 --
+ * Allow 2 level page tables for OTable commands.
+ *
+ * SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT --
+ * Allow a stretch blt from a non-multisampled surface to a multisampled
+ * surface.
+ *
+ * SVGA_CAP2_CURSOR_MOB --
+ * Allow the SVGA_REG_CURSOR_MOBID register.
+ *
+ * SVGA_CAP2_MSHINT --
+ * Allow the SVGA_REG_MSHINT register.
+ *
+ * SVGA_CAP2_DX3 --
+ * Allows the DefineGBSurface_v4 command.
+ * Allows the DXDefineDepthStencilView_v2, DXDefineStreamOutputWithMob,
+ * and DXBindStreamOutput commands if 3D is also available.
+ * Allows the DXPredStagingCopy and DXStagingCopy commands if SM41
+ * is also available.
*
* SVGA_CAP2_RESERVED --
* Reserve the last bit for extending the SVGA capabilities to some
* future mechanisms.
*/
-#define SVGA_CAP2_NONE 0x00000000
-#define SVGA_CAP2_GROW_OTABLE 0x00000001
-#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
-#define SVGA_CAP2_DX2 0x00000004
-#define SVGA_CAP2_RESERVED 0x80000000
+#define SVGA_CAP2_NONE 0x00000000
+#define SVGA_CAP2_GROW_OTABLE 0x00000001
+#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002
+#define SVGA_CAP2_DX2 0x00000004
+#define SVGA_CAP2_GB_MEMSIZE_2 0x00000008
+#define SVGA_CAP2_SCREENDMA_REG 0x00000010
+#define SVGA_CAP2_OTABLE_PTDEPTH_2 0x00000020
+#define SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT 0x00000040
+#define SVGA_CAP2_CURSOR_MOB 0x00000080
+#define SVGA_CAP2_MSHINT 0x00000100
+#define SVGA_CAP2_DX3 0x00000400
+#define SVGA_CAP2_RESERVED 0x80000000
/*
SVGABackdoorCapFifoCaps = 1,
SVGABackdoorCap3dHWVersion = 2,
SVGABackdoorCapDeviceCaps2 = 3,
- SVGABackdoorCapMax = 4,
+ SVGABackdoorCapDevelCaps = 4,
+ SVGABackdoorDevelRenderer = 5,
+ SVGABackdoorCapMax = 6,
} SVGABackdoorCapType;
/*
* FIFO Synchronization Registers
*
- * This explains the relationship between the various FIFO
- * sync-related registers in IOSpace and in FIFO space.
- *
* SVGA_REG_SYNC --
*
- * The SYNC register can be used in two different ways by the guest:
- *
- * 1. If the guest wishes to fully sync (drain) the FIFO,
- * it will write once to SYNC then poll on the BUSY
- * register. The FIFO is sync'ed once BUSY is zero.
- *
- * 2. If the guest wants to asynchronously wake up the host,
- * it will write once to SYNC without polling on BUSY.
- * Ideally it will do this after some new commands have
- * been placed in the FIFO, and after reading a zero
- * from SVGA_FIFO_BUSY.
- *
- * (1) is the original behaviour that SYNC was designed to
- * support. Originally, a write to SYNC would implicitly
- * trigger a read from BUSY. This causes us to synchronously
- * process the FIFO.
- *
- * This behaviour has since been changed so that writing SYNC
- * will *not* implicitly cause a read from BUSY. Instead, it
- * makes a channel call which asynchronously wakes up the MKS
- * thread.
- *
- * New guests can use this new behaviour to implement (2)
- * efficiently. This lets guests get the host's attention
- * without waiting for the MKS to poll, which gives us much
- * better CPU utilization on SMP hosts and on UP hosts while
- * we're blocked on the host GPU.
- *
- * Old guests shouldn't notice the behaviour change. SYNC was
- * never guaranteed to process the entire FIFO, since it was
- * bounded to a particular number of CPU cycles. Old guests will
- * still loop on the BUSY register until the FIFO is empty.
- *
- * Writing to SYNC currently has the following side-effects:
- *
- * - Sets SVGA_REG_BUSY to TRUE (in the monitor)
- * - Asynchronously wakes up the MKS thread for FIFO processing
- * - The value written to SYNC is recorded as a "reason", for
- * stats purposes.
- *
- * If SVGA_FIFO_BUSY is available, drivers are advised to only
- * write to SYNC if SVGA_FIFO_BUSY is FALSE. Drivers should set
- * SVGA_FIFO_BUSY to TRUE after writing to SYNC. The MKS will
- * eventually set SVGA_FIFO_BUSY on its own, but this approach
- * lets the driver avoid sending multiple asynchronous wakeup
- * messages to the MKS thread.
+ * The SYNC register can be used by the guest driver to signal to the
+ * device that the guest driver is waiting for previously submitted
+ * commands to complete.
+ *
+ * When the guest driver writes to the SYNC register, the device sets
+ * the BUSY register to TRUE, and starts processing the submitted commands
+ * (if it was not already doing so). When all previously submitted
+ * commands are finished and the device is idle again, it sets the BUSY
+ * register back to FALSE. (If the guest driver submits new commands
+ * after writing the SYNC register, the new commands are not guaranteed
+ * to have been procesesd.)
+ *
+ * When guest drivers are submitting commands using the FIFO, the device
+ * periodically polls to check for new FIFO commands when idle, which may
+ * introduce a delay in command processing. If the guest-driver wants
+ * the commands to be processed quickly (which it typically does), it
+ * should write SYNC after each batch of commands is committed to the
+ * FIFO to immediately wake up the device. For even better performance,
+ * the guest can use the SVGA_FIFO_BUSY register to avoid these extra
+ * SYNC writes if the device is already active, using the technique known
+ * as "Ringing the Doorbell" (described below). (Note that command
+ * buffer submission implicitly wakes up the device, and so doesn't
+ * suffer from this problem.)
+ *
+ * The SYNC register can also be used in combination with BUSY to
+ * synchronously ensure that all SVGA commands are processed (with both
+ * the FIFO and command-buffers). To do this, the guest driver should
+ * write to SYNC, and then loop reading BUSY until BUSY returns FALSE.
+ * This technique is known as a "Legacy Sync".
*
* SVGA_REG_BUSY --
*
* This register is set to TRUE when SVGA_REG_SYNC is written,
- * and it reads as FALSE when the FIFO has been completely
- * drained.
- *
- * Every read from this register causes us to synchronously
- * process FIFO commands. There is no guarantee as to how many
- * commands each read will process.
+ * and is set back to FALSE when the device has finished processing
+ * all commands and is idle again.
*
- * CPU time spent processing FIFO commands will be billed to
- * the guest.
+ * Every read from the BUSY reigster will block for an undefined
+ * amount of time (normally until the device finishes some interesting
+ * work unit), or the device is idle.
*
- * New drivers should avoid using this register unless they
- * need to guarantee that the FIFO is completely drained. It
- * is overkill for performing a sync-to-fence. Older drivers
- * will use this register for any type of synchronization.
+ * Guest drivers can also do a partial Legacy Sync to check for some
+ * particular condition, for instance by stopping early when a fence
+ * passes before BUSY has been set back to FALSE. This is particularly
+ * useful if the guest-driver knows that it is blocked waiting on the
+ * device, because it will yield CPU time back to the host.
*
* SVGA_FIFO_BUSY --
*
- * This register is a fast way for the guest driver to check
- * whether the FIFO is already being processed. It reads and
- * writes at normal RAM speeds, with no monitor intervention.
- *
- * If this register reads as TRUE, the host is guaranteeing that
- * any new commands written into the FIFO will be noticed before
- * the MKS goes back to sleep.
+ * The SVGA_FIFO_BUSY register is a fast way for the guest driver to check
+ * whether the device is actively processing FIFO commands before writing
+ * the more expensive SYNC register.
*
- * If this register reads as FALSE, no such guarantee can be
- * made.
+ * If this register reads as TRUE, the device is actively processing
+ * FIFO commands.
*
- * The guest should use this register to quickly determine
- * whether or not it needs to wake up the host. If the guest
- * just wrote a command or group of commands that it would like
- * the host to begin processing, it should:
+ * If this register reads as FALSE, the device may not be actively
+ * processing commands, and the guest driver should try
+ * "Ringing the Doorbell".
*
- * 1. Read SVGA_FIFO_BUSY. If it reads as TRUE, no further
- * action is necessary.
+ * To Ring the Doorbell, the guest should:
*
- * 2. Write TRUE to SVGA_FIFO_BUSY. This informs future guest
- * code that we've already sent a SYNC to the host and we
- * don't need to send a duplicate.
+ * 1. Have already written their batch of commands into the FIFO.
+ * 2. Check if the SVGA_FIFO_BUSY register is available by reading
+ * SVGA_FIFO_MIN.
+ * 3. Read SVGA_FIFO_BUSY. If it reads as TRUE, the device is actively
+ * processing FIFO commands, and no further action is necessary.
+ * 4. If SVGA_FIFO_BUSY was FALSE, write TRUE to SVGA_REG_SYNC.
*
- * 3. Write a reason to SVGA_REG_SYNC. This will send an
- * asynchronous wakeup to the MKS thread.
+ * For maximum performance, this procedure should be followed after
+ * every meaningful batch of commands has been written into the FIFO.
+ * (Normally when the underlying application signals it's finished a
+ * meaningful work unit by calling Flush.)
*/
* Video -- SVGA Video overlay units are supported
* Escape -- Escape command is supported
*
- * XXX: Add longer descriptions for each capability, including a list
- * of the new features that each capability provides.
- *
* SVGA_FIFO_CAP_SCREEN_OBJECT --
*
* Provides dynamic multi-screen rendering, for improved Unity and
/*
+ * ScreenDMA Register Values
+ */
+
+#define SVGA_SCREENDMA_REG_UNDEFINED 0
+#define SVGA_SCREENDMA_REG_NOT_PRESENT 1
+#define SVGA_SCREENDMA_REG_PRESENT 2
+#define SVGA_SCREENDMA_REG_MAX 3
+
+/*
* Video overlay support
*/
/*
+ * Provide a new large cursor image, as an AND/XOR mask.
+ *
+ * Should only be used for CursorMob functionality
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 hotspotX;
+ uint32 hotspotY;
+ uint32 width;
+ uint32 height;
+ uint32 andMaskDepth;
+ uint32 xorMaskDepth;
+ /*
+ * Followed by scanline data for AND mask, then XOR mask.
+ * Each scanline is padded to a 32-bit boundary.
+ */
+}
+#include "vmware_pack_end.h"
+SVGAGBColorCursorHeader;
+
+
+/*
+ * Provide a new large cursor image, in 32-bit BGRA format.
+ *
+ * Should only be used for CursorMob functionality
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ uint32 hotspotX;
+ uint32 hotspotY;
+ uint32 width;
+ uint32 height;
+ /* Followed by scanline data */
+}
+#include "vmware_pack_end.h"
+SVGAGBAlphaCursorHeader;
+
+ /*
+ * Define the SVGA guest backed cursor types
+ */
+
+typedef enum {
+ SVGA_COLOR_CURSOR = 0,
+ SVGA_ALPHA_CURSOR = 1,
+} SVGAGBCursorType;
+
+/*
+ * Provide a new large cursor image.
+ *
+ * Should only be used for CursorMob functionality
+ */
+
+typedef
+#include "vmware_pack_begin.h"
+struct {
+ SVGAGBCursorType type;
+ union {
+ SVGAGBColorCursorHeader colorHeader;
+ SVGAGBAlphaCursorHeader alphaHeader;
+ } header;
+ uint32 sizeInBytes;
+ /*
+ * Followed by the cursor data
+ */
+}
+#include "vmware_pack_end.h"
+SVGAGBCursorHeader;
+
+
+/*
* SVGA_CMD_UPDATE_VERBOSE --
*
* Just like SVGA_CMD_UPDATE, but also provide a per-rectangle
#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024)
#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024)
#define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024)
-#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024)
-#define SVGA_GRAPHICS_MEMORY_KB_MAX (2 * 1024 * 1024)
-#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_2GB (2 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_3GB (3 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_4GB (4 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_MAX_8GB (8 * 1024 * 1024)
+#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024)
#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */
#define SVGA_FIFO_SIZE_GBOBJECTS (256 * 1024)
#define SVGA_VRAM_SIZE_GBOBJECTS (4 * 1024 * 1024)
+#define SVGA_PCI_REGS_PAGES (1)
+
#endif
typedef uint64 PA;
typedef uint32 PPN;
+typedef uint32 PPN32;
typedef uint64 PPN64;
typedef bool Bool;