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vc4: Fix miscalculation of the VPM space.
author
Eric Anholt
<eric@anholt.net>
Sat, 10 Jan 2015 01:34:16 +0000
(14:34 +1300)
committer
Eric Anholt
<eric@anholt.net>
Sat, 10 Jan 2015 01:35:06 +0000
(14:35 +1300)
We pass in a byte offset, not dword. I'm rather scared that this actually
managed to pass piglit, but it does fix gears.
src/gallium/drivers/vc4/vc4_draw.c
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diff --git
a/src/gallium/drivers/vc4/vc4_draw.c
b/src/gallium/drivers/vc4/vc4_draw.c
index
77e9821
..
cc3f2d4
100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_draw.c
+++ b/
src/gallium/drivers/vc4/vc4_draw.c
@@
-214,7
+214,7
@@
vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_u8(&vc4->shader_rec, vpm_offset); /* VS VPM offset */
cl_u8(&vc4->shader_rec, vpm_offset); /* CS VPM offset */
- vpm_offset += align(elem_size, 4)
/ 4
;
+ vpm_offset += align(elem_size, 4);
if (vb->stride > 0) {
max_index = MIN2(max_index,