bug:
30895941
Prevents a race where frame work could interleave between frames,
causing SurfaceView position updates to be delivered out of order.
Change-Id: I01e4cc557b69dcf33e877a0e16c0d115ec95e4cc
prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC), node);
if (info.out.canDrawThisFrame) {
draw();
+ } else {
+ // wait on fences so tasks don't overlap next frame
+ waitOnFences();
}
}
ANDROID_API int64_t getFrameNumber();
+ void waitOnFences();
+
private:
friend class RegisterFrameCallbackTask;
// TODO: Replace with something better for layer & other GL object
void freePrefetchedLayers(TreeObserver* observer);
- void waitOnFences();
-
bool isSwapChainStuffed();
EGLint mLastFrameWidth = 0;
if (CC_LIKELY(canDrawThisFrame)) {
context->draw();
+ } else {
+ // wait on fences so tasks don't overlap next frame
+ context->waitOnFences();
}
if (!canUnblockUiThread) {