#include "ui/sdl2.h"
#include "sysemu/sysemu.h"
-static uint8_t modifiers_state[SDL_NUM_SCANCODES];
-
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev)
{
}
qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
-
- /* modifier state tracking */
- switch (ev->keysym.scancode) {
- case SDL_SCANCODE_LCTRL:
- case SDL_SCANCODE_LSHIFT:
- case SDL_SCANCODE_LALT:
- case SDL_SCANCODE_LGUI:
- case SDL_SCANCODE_RCTRL:
- case SDL_SCANCODE_RSHIFT:
- case SDL_SCANCODE_RALT:
- case SDL_SCANCODE_RGUI:
- if (ev->type == SDL_KEYUP) {
- modifiers_state[ev->keysym.scancode] = 0;
- } else {
- modifiers_state[ev->keysym.scancode] = 1;
- }
- break;
- default:
- /* nothing */
- break;
- }
+ qkbd_state_key_event(scon->kbd, qcode, ev->type == SDL_KEYDOWN);
if (!qemu_console_is_graphic(con)) {
- bool ctrl = (modifiers_state[SDL_SCANCODE_LCTRL] ||
- modifiers_state[SDL_SCANCODE_RCTRL]);
+ bool ctrl = qkbd_state_modifier_get(scon->kbd, QKBD_MOD_CTRL);
if (ev->type == SDL_KEYDOWN) {
switch (ev->keysym.scancode) {
case SDL_SCANCODE_RETURN:
static int gui_saved_grab;
static int gui_fullscreen;
-static int gui_keysym;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static SDL_Cursor *sdl_cursor_normal;
static SDL_Cursor *sdl_cursor_hidden;
int win;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
int gui_key_modifier_pressed = get_mod_state();
+ int gui_keysym = 0;
if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
switch (ev->key.keysym.scancode) {
static void handle_keyup(SDL_Event *ev)
{
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
- int gui_key_modifier_pressed = get_mod_state();
scon->ignore_hotkeys = false;
-
- if (!gui_key_modifier_pressed) {
- gui_keysym = 0;
- }
- if (!gui_keysym) {
- sdl2_process_key(scon, &ev->key);
- }
+ sdl2_process_key(scon, &ev->key);
}
static void handle_textinput(SDL_Event *ev)
sdl2_console[i].dcl.ops = &dcl_2d_ops;
#endif
sdl2_console[i].dcl.con = con;
+ sdl2_console[i].kbd = qkbd_state_init(con);
register_displaychangelistener(&sdl2_console[i].dcl);
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)