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Fix XRGB surface to RGB texture binding.
author
Nicolas Capens
<capn@google.com>
Tue, 5 Jan 2016 19:06:13 +0000
(14:06 -0500)
committer
Nicolas Capens
<capn@google.com>
Wed, 6 Jan 2016 03:45:35 +0000
(
03:45
+0000)
Change-Id: I6a1dd24d997c64596dc096893338b7f471e64896
Reviewed-on: https://swiftshader-review.googlesource.com/4516
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
src/OpenGL/libEGL/Config.cpp
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diff --git
a/src/OpenGL/libEGL/Config.cpp
b/src/OpenGL/libEGL/Config.cpp
index
59c897f
..
2ed3feb
100644
(file)
--- a/
src/OpenGL/libEGL/Config.cpp
+++ b/
src/OpenGL/libEGL/Config.cpp
@@
-101,7
+101,7
@@
Config::Config(sw::Format displayFormat, EGLint minInterval, EGLint maxInterval,
mGreenSize = 8;
mBlueSize = 8;
mAlphaSize = 0;
- mBindToTextureRGB
A
= EGL_TRUE;
+ mBindToTextureRGB = EGL_TRUE;
#ifdef __ANDROID__
mNativeVisualID = HAL_PIXEL_FORMAT_RGBX_8888;
#endif