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Enable use of NEON intrinsics on ARM.
authorNicolas Capens <capn@google.com>
Tue, 3 Oct 2017 18:56:49 +0000 (14:56 -0400)
committerNicolas Capens <nicolascapens@google.com>
Tue, 3 Oct 2017 19:59:48 +0000 (19:59 +0000)
Bug b/37496338
Bug b/37495545
Bug b/37496078
Bug b/37496856
Bug b/37496321
Bug b/37496082

Change-Id: I173a296703fcc1f49810742d95ae6abe7c9bcf01
Reviewed-on: https://swiftshader-review.googlesource.com/12868
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
src/Reactor/SubzeroReactor.cpp

index 55a55c3..9429f62 100644 (file)
@@ -119,7 +119,7 @@ namespace
 
        const bool CPUID::ARM = CPUID::detectARM();
        const bool CPUID::SSE4_1 = CPUID::detectSSE4_1();
-       const bool emulateIntrinsics = CPUID::ARM;
+       const bool emulateIntrinsics = false;
        const bool emulateMismatchedBitCast = CPUID::ARM;
 }
 
@@ -2847,7 +2847,7 @@ namespace sw
 
        RValue<Int> SignMask(RValue<Byte8> x)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        Byte8 xx = As<Byte8>(As<SByte8>(x) >> 7) & Byte8(0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80);
                        return Int(Extract(xx, 0)) | Int(Extract(xx, 1)) | Int(Extract(xx, 2)) | Int(Extract(xx, 3)) | Int(Extract(xx, 4)) | Int(Extract(xx, 5)) | Int(Extract(xx, 6)) | Int(Extract(xx, 7));
@@ -3123,7 +3123,7 @@ namespace sw
 
        RValue<Int> SignMask(RValue<SByte8> x)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        SByte8 xx = (x >> 7) & SByte8(0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80);
                        return Int(Extract(xx, 0)) | Int(Extract(xx, 1)) | Int(Extract(xx, 2)) | Int(Extract(xx, 3)) | Int(Extract(xx, 4)) | Int(Extract(xx, 5)) | Int(Extract(xx, 6)) | Int(Extract(xx, 7));
@@ -3754,7 +3754,15 @@ namespace sw
                {
                        if(CPUID::SSE4_1)
                        {
-                               Int4 int4(Min(cast, Float4(0xFFFF)));   // packusdw takes care of 0x0000 saturation
+                               // x86 produces 0x80000000 on 32-bit integer overflow/underflow.
+                               // PackUnsigned takes care of 0x0000 saturation.
+                               Int4 int4(Min(cast, Float4(0xFFFF)));
+                               *this = As<UShort4>(PackUnsigned(int4, int4));
+                       }
+                       else if(CPUID::ARM)
+                       {
+                               // ARM saturates the 32-bit integer result on overflow/undeflow.
+                               Int4 int4(cast);
                                *this = As<UShort4>(PackUnsigned(int4, int4));
                        }
                        else
@@ -4670,7 +4678,7 @@ namespace sw
 
        RValue<Int> RoundInt(RValue<Float> cast)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        // Push the fractional part off the mantissa. Accurate up to +/-2^22.
                        return Int((cast + Float(0x00C00000)) - Float(0x00C00000));
@@ -5913,7 +5921,7 @@ namespace sw
 
        RValue<Int4> RoundInt(RValue<Float4> cast)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        // Push the fractional part off the mantissa. Accurate up to +/-2^22.
                        return Int4((cast + Float4(0x00C00000)) - Float4(0x00C00000));
@@ -5963,7 +5971,17 @@ namespace sw
 
        RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y)
        {
-               if(CPUID::SSE4_1)
+               if(emulateIntrinsics || !(CPUID::SSE4_1 || CPUID::ARM))
+               {
+                       RValue<Int4> sx = As<Int4>(x);
+                       RValue<Int4> bx = (sx & ~(sx >> 31)) - Int4(0x8000);
+
+                       RValue<Int4> sy = As<Int4>(y);
+                       RValue<Int4> by = (sy & ~(sy >> 31)) - Int4(0x8000);
+
+                       return As<UShort8>(PackSigned(bx, by) + Short8(0x8000u));
+               }
+               else
                {
                        Ice::Variable *result = ::function->makeVariable(Ice::IceType_v8i16);
                        const Ice::Intrinsics::IntrinsicInfo intrinsic = {Ice::Intrinsics::VectorPackUnsigned, Ice::Intrinsics::SideEffects_F, Ice::Intrinsics::ReturnsTwice_F, Ice::Intrinsics::MemoryWrite_F};
@@ -5975,16 +5993,6 @@ namespace sw
 
                        return RValue<UShort8>(V(result));
                }
-               else
-               {
-                       RValue<Int4> sx = As<Int4>(x);
-                       RValue<Int4> bx = (sx & ~(sx >> 31)) - Int4(0x8000);
-
-                       RValue<Int4> sy = As<Int4>(y);
-                       RValue<Int4> by = (sy & ~(sy >> 31)) - Int4(0x8000);
-
-                       return As<UShort8>(PackSigned(bx, by) + Short8(0x8000u));
-               }
        }
 
        RValue<Int> Extract(RValue<Int4> x, int i)
@@ -5999,7 +6007,7 @@ namespace sw
 
        RValue<Int> SignMask(RValue<Int4> x)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        Int4 xx = (x >> 31) & Int4(0x00000001, 0x00000002, 0x00000004, 0x00000008);
                        return Extract(xx, 0) | Extract(xx, 1) | Extract(xx, 2) | Extract(xx, 3);
@@ -6837,7 +6845,7 @@ namespace sw
 
        RValue<Float4> Sqrt(RValue<Float4> x)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        Float4 result;
                        result.x = Sqrt(Float(Float4(x).x));
@@ -6911,7 +6919,7 @@ namespace sw
 
        RValue<Int> SignMask(RValue<Float4> x)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        Int4 xx = (As<Int4>(x) >> 31) & Int4(0x00000001, 0x00000002, 0x00000004, 0x00000008);
                        return Extract(xx, 0) | Extract(xx, 1) | Extract(xx, 2) | Extract(xx, 3);
@@ -6961,7 +6969,7 @@ namespace sw
 
        RValue<Float4> Round(RValue<Float4> x)
        {
-               if(emulateIntrinsics)
+               if(emulateIntrinsics || CPUID::ARM)
                {
                        // Push the fractional part off the mantissa. Accurate up to +/-2^22.
                        return (x + Float4(0x00C00000)) - Float4(0x00C00000);