// Obtain the symbol name which is referenced in the relocation
StringRef TargetName;
- Symbol->getName(TargetName);
+ if (Symbol != Obj.end_symbols())
+ Symbol->getName(TargetName);
DEBUG(dbgs() << "\t\tRelType: " << RelType
<< " Addend: " << Addend
<< " TargetName: " << TargetName
<< "\n");
RelocationValueRef Value;
// First search for the symbol in the local symbol table
- SymbolTableMap::const_iterator lsi = Symbols.find(TargetName.data());
- SymbolRef::Type SymType;
- Symbol->getType(SymType);
+ SymbolTableMap::const_iterator lsi = Symbols.end();
+ SymbolRef::Type SymType = SymbolRef::ST_Unknown;
+ if (Symbol != Obj.end_symbols()) {
+ lsi = Symbols.find(TargetName.data());
+ Symbol->getType(SymType);
+ }
if (lsi != Symbols.end()) {
Value.SectionID = lsi->second.first;
Value.Addend = lsi->second.second + Addend;
} else {
// Search for the symbol in the global symbol table
- SymbolTableMap::const_iterator gsi =
- GlobalSymbolTable.find(TargetName.data());
+ SymbolTableMap::const_iterator gsi = GlobalSymbolTable.end();
+ if (Symbol != Obj.end_symbols())
+ gsi = GlobalSymbolTable.find(TargetName.data());
if (gsi != GlobalSymbolTable.end()) {
Value.SectionID = gsi->second.first;
Value.Addend = gsi->second.second + Addend;